LuaBaozou = sgs.CreateTriggerSkill{
name = "baozou",
frequency = sgs.Skill_Compulsory,
events = {sgs.DrawNCards, sgs.Damage, sgs.Damaged},
on_trigger = function (self, event, player, data)
player:gainMark("@baozou", 1)
local count = player:getMark("@baozou")
if count > 5 then
player:loseAllMarks("@baozou")
room:detachSkillFromPlayer("baozou")
end
end
}
这个技能,我想拥有6枚标记后弃掉全部标记和该技能,结果只有标记不见了
name = "baozou",
frequency = sgs.Skill_Compulsory,
events = {sgs.DrawNCards, sgs.Damage, sgs.Damaged},
on_trigger = function (self, event, player, data)
player:gainMark("@baozou", 1)
local count = player:getMark("@baozou")
if count > 5 then
player:loseAllMarks("@baozou")
room:detachSkillFromPlayer("baozou")
end
end
}
这个技能,我想拥有6枚标记后弃掉全部标记和该技能,结果只有标记不见了