在这游戏中”地图”是一个很重要的因素,不同地图能利益不同的阵容和打法。
在自定义模式里,除了能随时零花费地邀请别的玩家建立PvP模式任何地图的房间之外,
还能用玩家自制的地图去对战!
接下来翻译一下来自 Scarponi 写的自定义介面说明:
1.清除所有设定
2.导入设定
3.存档设定
4. 开启地图编缉器 (需要较长时间)
5. 读入地图板
6. 存取地图板
7. 设定对局时限
8. “MP Party” - 打勾就是用PvP的阵容出战,不打勾就是用下方选好的怪物阵容出战
9. “Is AI” - 打勾的话这一方交由AI控制
10. 达到胜利的星数要求
11. 如果上面 “MP Party” 没打勾,在这选择出场怪物种类并输入数量
12. * 隐藏选择 , 必须符合大小写 , 可用空格隔开
Custom scenario tags: (为免我理解出错造成影响,附上英文原版字句)
respawnPeriodOne - Dead characters respawn at the start of every round
每隔一回合,回合开始时复活所有角色 (地图板中设有的出生点)
respawnPeriodTwo - A respawn event occurs every second round (rounds 1, 3, 5, etc.)
每隔两回合,回合开始时复活所有角色 (地图板中设有的出生点)
respawnPeriodThree - A respawn event occurs every third round (rounds 1, 4, 7, etc.)
每隔三回合,回合开始时复活所有角色 (地图板中设有的出生点)
respawnPeriodTriangular - The period between each respawn event increases by 1 each time (rounds 3, 6, 10, 15, etc.)
每隔 K[i] 回合,回合开始时复活所有角色 (K=1,2,3,4...)
respawnFilterMinion - Only characters from minion groups are respawned
只有怪物组中的角色能被再生
respawnFilterNonMinion - Only characters that are not in minion groups are respawned
只有非怪物组中的角色能被再生
respawnFilterPlayer0 - Only characters belonging to the first player are respawned
只有0号玩家的角色能被再生
respawnFilterPlayer1 - Only characters belonging to the second player are respawned
只有1号玩家的角色能被再生
noKillPoints - No victory points are awarded for killing any character
击杀任何东西不再奖励星星
noMinionKillPoints - No victory points awarded for killing minions
击杀任何怪物不再奖励星星
noNonMinionKillPoints - Applies to all characters that are not minions
击杀任何非怪物不再奖励星星
quickDraw - Creates a Quick Draw game, ignoring monster groups and MP parties. Number of QD chars is based on spawn points.
quickdraw 选牌模式 , 无视任何怪物和PVP阵容设定 , 随机根据地图板角色数量生成角色 (即不一定是3vs3)
noShuffle - Decks aren't shuffled prior to initial draw. However, a deck will be shuffled once all its cards are drawn.
不懂
quickDraw0 - makes the first player use quick draw
只有0号玩家接受选牌模式
quickDraw1 - makes the second player use quick draw
只有1号玩家接受选牌模式
quickDrawUseParty - quick draw teams have the race/class combinations of your party
选牌模式将结合PvP出战阵容 (种族和职业)
drawLimit - 10 card draw limit per round for both players
双方每回合各只能抽10张卡
forceWinWhenAllDead - ends game if all members of a team are dead, even if they respawn
当全灭敌方时立即胜利
noAIPass -AI will not pass as long as it has a viable card to play
AI会把卡牌用完再pass
noAutoSchedule - will not schedule scenario into multiplayer map rotation
地图不会进入PvP天梯循环
在自定义模式里,除了能随时零花费地邀请别的玩家建立PvP模式任何地图的房间之外,
还能用玩家自制的地图去对战!
接下来翻译一下来自 Scarponi 写的自定义介面说明:
1.清除所有设定
2.导入设定
3.存档设定
4. 开启地图编缉器 (需要较长时间)
5. 读入地图板
6. 存取地图板
7. 设定对局时限
8. “MP Party” - 打勾就是用PvP的阵容出战,不打勾就是用下方选好的怪物阵容出战
9. “Is AI” - 打勾的话这一方交由AI控制
10. 达到胜利的星数要求
11. 如果上面 “MP Party” 没打勾,在这选择出场怪物种类并输入数量
12. * 隐藏选择 , 必须符合大小写 , 可用空格隔开
Custom scenario tags: (为免我理解出错造成影响,附上英文原版字句)
respawnPeriodOne - Dead characters respawn at the start of every round
每隔一回合,回合开始时复活所有角色 (地图板中设有的出生点)
respawnPeriodTwo - A respawn event occurs every second round (rounds 1, 3, 5, etc.)
每隔两回合,回合开始时复活所有角色 (地图板中设有的出生点)
respawnPeriodThree - A respawn event occurs every third round (rounds 1, 4, 7, etc.)
每隔三回合,回合开始时复活所有角色 (地图板中设有的出生点)
respawnPeriodTriangular - The period between each respawn event increases by 1 each time (rounds 3, 6, 10, 15, etc.)
每隔 K[i] 回合,回合开始时复活所有角色 (K=1,2,3,4...)
respawnFilterMinion - Only characters from minion groups are respawned
只有怪物组中的角色能被再生
respawnFilterNonMinion - Only characters that are not in minion groups are respawned
只有非怪物组中的角色能被再生
respawnFilterPlayer0 - Only characters belonging to the first player are respawned
只有0号玩家的角色能被再生
respawnFilterPlayer1 - Only characters belonging to the second player are respawned
只有1号玩家的角色能被再生
noKillPoints - No victory points are awarded for killing any character
击杀任何东西不再奖励星星
noMinionKillPoints - No victory points awarded for killing minions
击杀任何怪物不再奖励星星
noNonMinionKillPoints - Applies to all characters that are not minions
击杀任何非怪物不再奖励星星
quickDraw - Creates a Quick Draw game, ignoring monster groups and MP parties. Number of QD chars is based on spawn points.
quickdraw 选牌模式 , 无视任何怪物和PVP阵容设定 , 随机根据地图板角色数量生成角色 (即不一定是3vs3)
noShuffle - Decks aren't shuffled prior to initial draw. However, a deck will be shuffled once all its cards are drawn.
不懂
quickDraw0 - makes the first player use quick draw
只有0号玩家接受选牌模式
quickDraw1 - makes the second player use quick draw
只有1号玩家接受选牌模式
quickDrawUseParty - quick draw teams have the race/class combinations of your party
选牌模式将结合PvP出战阵容 (种族和职业)
drawLimit - 10 card draw limit per round for both players
双方每回合各只能抽10张卡
forceWinWhenAllDead - ends game if all members of a team are dead, even if they respawn
当全灭敌方时立即胜利
noAIPass -AI will not pass as long as it has a viable card to play
AI会把卡牌用完再pass
noAutoSchedule - will not schedule scenario into multiplayer map rotation
地图不会进入PvP天梯循环