2024年6月10日,经过这么段时间,大家应该都了解修改的方法了吧,就是各种参数还不是很清楚,今天意外的发现,所有的参数类型就在眼皮子底下,现在发出来分享给大家
以下是格式
XXXXX表示分类,如帝国,行星,单位,武器,等等 silasa
xxxxx表示项目,如武器类别下的射程,伤害,装填率,等等 silasa
YYYYY表示运算方式,如scalar(标量,即乘法),additive(加法)等等 silasa
yyyyy表示数据,如1,2,3,4,0.5,-0.5等等
"XXXXX_modifiers": [
{
"modifier_type": "xxxxx",
"value_behavior": "YYYYY",
"value": yyyyy
},
这就是一个基本的单元格,
以下是各种参数:
帝国(empire_modifier):
"build_exotic_price": "建造异域价格",
"credit_income_rate": "信用收入",
"crystal_income_rate": "水晶收入",
"influence_points_recharge_rate": "影响力增长速率",
"max_influence_points": "影响力点数",
"metal_income_rate": "金属收入", silasa
"percentage_of_other_players_total_credit_income": "其他玩家收入",
"phase_resonance_bonus_duration": "共振持续时间",
"research_time": "研究时间",
"trade_credits_income_rate": "贸易信贷收入",
"trade_crystal_income_rate": "水晶贸易收入",
"trade_metal_income_rate": "金属贸易收入",
异域工厂(exotic_factory_modifier):
"build_time": "异域建造时刻",
中立势力(npc_modifier):
"auction_bid_bonus_influence_points": "拍卖出价奖励",
"buy_crystal_credits_cost": "购买水晶价格",
"buy_metal_credits_cost": "金属购买价格",
"reputation_ability_cooldown_duration": "小型派系技能冷却时间",
"sell_crystal_credits_received": "出售水晶信用额", silasa
"sell_exotic_credits_received": "出售异域信用点数",
"sell_metal_credits_received": "出售金属信用点数收入",
"send_raid_supply": "小型派系袭击规模",
行星(planet_modifier):
"any_development_track_build_price": "行星开发价格",
"any_development_track_build_time": "行星开发建造时间",
"bombing_damage_taken": "轰炸伤害承受",
"civilian_research_points": "民用研究",
"civilian_research_track_build_price": "民用研究设施升级价格",
"civilian_research_track_build_time": "民用研究设施升级时间", silasa
"commerce_track_build_price": "商业升级价格",
"commerce_track_build_time": "商业升级建造时间",
"commerce_track_credit_income_rate": "商业信贷收入率",
"crystal_extraction_rate": "表面采矿速率(晶体)",
"culture_rate": "文化扩张速率",
"culture_resistance_rate": "文化阻力",
"defense_track_build_price": "防御升级价格",
"defense_track_build_time": "防御设施升级建造时间",
"excavation_track_build_price": "挖掘价格",
"excavation_track_build_time": "挖掘时间",
"factory_exotic_build_time": "异域工厂建造时间",
"factory_unit_build_price": "工厂单位价格",
"factory_unit_build_time": "工厂单位建造时间",
"gravity_well_radius": "引力井半径",
"health_points_restore_rate": "行星健康再生",
"logistics_track_build_price": "后勤升级费用",
"logistics_track_build_time": "物流升级建造时间",
"max_civilian_structure_slots": "额外的平民轨道槽", silasa
"max_garrison_supply": "驻防补给",
"max_health_points": "最大生命值",
"max_influence_points": "影响力点数",
"max_military_structure_slots": "额外的军事轨道插槽",
"max_planet_component_slots": "行星物品槽",
"max_shield_points": "最大行星护盾",
"metal_extraction_rate": "地表采矿速率(金属)",
"military_research_points": "军事研究",
"military_research_track_build_price": "军事研究设施升级价格",
"military_research_track_build_time": "军事研究设施升级时间",
"mining_track_build_price": "采矿升级价格",
"mining_track_build_time": "采矿升级建造时间",
"orbital_extraction_crystal_income_rate": "轨道提取率(水晶)",
"orbital_extraction_metal_income_rate": "轨道提取率(金属)", silasa
"planet_component_price": "星球物品价格",
"research_time": "研究时间",
"shield_points_restore_rate": "行星护盾再生",
"structure_build_price": "轨道建筑价格",
"structure_build_time": "轨道结构建造时间",
"structure_builder_count": "结构建造者",
小飞机(strikecraft_modifier): "squadron_size": "编队规模",
船厂(unit_factory_modifier):
"build_time": "舰船建造时间",
单位(unit_modifier):
"ability_antimatter_cost": "技能反物质消耗",
"ability_armor_cost": "护盾护甲成本",
"ability_cooldown_duration": "技能冷却时间",
"ability_hull_cost": "舰体成本",
"ability_range": "技能范围", silasa
"ability_shields_cost": "护盾能力消耗", silasa
"antimatter_restore_rate": "反物质再生",
"armor_point_restore_cooldown_duration_after_damage_taken": "护甲再生冷却时间",
"armor_point_restore_rate": "装甲再生",
"armor_strength": "装甲强度",
"civilian_research_points": "民用研究点数",
"credit_income_rate": "信用收入",
"crystal_income_rate": "水晶收入",
"culture_rate": "文化扩散率",
"culture_resistance_rate": "文化抵抗",
"damage_taken": "受到的伤害",
"experience_gained_from_loot_collection": "废弃太空船捕获经验",
"experience_gained_from_planet_bombing": "行星轰炸经验",
"experience_gained_from_unit_death": "击毁飞船经验",
"experience_given_on_death": "经验奖励",
"hull_crippled_percentage": "残破船体", silasa
"hull_point_restore_cooldown_duration_after_damage_taken": "舰体再生冷却时间",
"hull_point_restore_rate": "船体再生",
"hyperspace_charge_time": "相位跳跃充能时间",
"hyperspace_speed": "相位跳跃速度",
"loot_collection_duration": "遗弃捕获时间",
"max_angular_speed": "最大转向速度",
"max_antimatter": "最大反物质",
"max_armor_points": "最大装甲值",
"max_hull_points": "最大船体点数",
"max_linear_acceleration": "最大加速度",
"max_linear_speed": "最高速度", silasa
"max_shield_points": "最大护盾点数",
"max_squadron_capacity": "最大编队插槽数",
"metal_income_rate": "金属收入",
"military_research_points": "军事研究点数",
"self_build_time": "建造时间",
"shield_burst_restore_cooldown_duration": "护盾冲击波恢复冷却时间",
"shield_burst_restore_points": "护盾爆发恢复点",
"shield_point_restore_cooldown_duration_after_damage_taken": "护盾再生冷却时间",
"shield_point_restore_rate": "护盾再生",
"ship_component_price": "商品价格",
"strikecraft_build_time": "战机建造时间",
"trade_export_credits_points": "贸易商品出口",
"trade_export_crystal_points": "贸易水晶出口",
"trade_export_metal_points": "金属出口贸易",
"trade_import_points": "贸易出口点数",
"unity": "团结",
武器(weapon_modifier):
"bypass_shields_chance": "绕过护盾几率",
"cooldown_duration": "武器装填",
"damage": "武器伤害", silasa
"planet_bombing_cooldown_duration": "行星轰炸装填",
"planet_bombing_damage": "行星轰炸伤害",
"planet_bombing_range": "行星轰炸射程",
"range": "武器射程",
"tracking_speed": "武器跟踪速度",
————有了这些参数,大家想怎么改就怎么改了,我也懒得更新修改了,自动丰足(自己动手丰衣足食)吧