海妖的沉默吧 关注:52贴子:131
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IP属地:海南1楼2024-07-29 16:10回复
    Dev Diary: Building on the World MapIn Silence of the Siren you're not limited to taking over the existing buildings on the map. There are a few useful structures that your commanders can construct to defend your territory, boost your income or surprise your enemies.
    The Rules
    Any commander can use their movement points once per round to construct something. The objects cost some resources and usually take a short while to activate, but if you so desire, you can spend a little bit extra to power them up immediately.

    There are also special points on each map, building zones, that allow you to construct these structures with a big discount.

    If one of your structures isn't needed anymore, you can always take it down. You will even reclaim some of the materials that were used to build it.
    Some of your commanders will learn the Builder skill. It allows them to construct more powerful versions of the buildings and gives some nice discounts for various actions on the map, including upgrading your mines!
    The StructuresFirst, let's list them all, then we'll have a closer look at three examples!
    Mining probes,
    Automatic turrets,
    Outposts,
    Drone dogs,
    Cybersnares, traps that catch enemy commanders - available to commanders with maxed-out Builder skill.
    Drone Dogs are small stationary bots that extend the visibility in the fog of war. It's always nice to leave one behind when returning from an expedition to see if somebody is following in your steps. :)

    Outposts let you leave guards at your chosen location - and provide a few special perks.


    Most importantly, if you have a gateway-type building in your base, you can send troops to your outposts directly!

    Also, when some enemy units want to join you during negotiations, but there's no space in your army, no problem! The nearest outpost can accept the recruits instead!
    Then, on the economy side of things, there are Mining Probes. Here, we're talking about a classic risk/reward mechanic. A probe will mine some resources each round, until somebody pays it a visit and empties it. Do you need the resources right now? Oh, somebody else left an unguarded mining probe nearby! And so on. :)

    While we still have some work ahead especially when it comes to game balance, you should now have a pretty good idea about the options your commanders have at hand when they're out in the wild.
    Which one did you find most interesting? Have you tried any of these in the demo? Let us know in the discussion!


    IP属地:海南2楼2024-07-29 16:10
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      开发人员日记:在世界地图上建造在塞壬的沉默中,你不仅限于接管地图上的现有建筑。你的指挥官可以建造一些有用的结构来保卫你的领土,增加你的收入或给敌人一个惊喜。
      规则
      任何指挥官都可以在每一轮中使用他们的移动点来构建某物。这些对象需要一些资源,通常需要很短的时间才能激活,但如果你愿意,你可以多花一点时间立即为它们供电。

      每张地图上都有特殊的建筑区域,可以让你以很大的折扣建造这些建筑。
      如果你的某个结构不再需要,你总是可以把它取下来。你甚至可以回收一些用来建造它的材料。
      你的一些指挥官将学习建造者技能。它允许他们建造更强大的建筑版本,并为地图上的各种行动提供一些不错的折扣,包括升级你的矿山!
      结构首先,让我们列出所有这些,然后我们将仔细看看三个例子!
      采矿探头,
      自动炮塔,
      前哨,
      无人机狗,
      网络陷阱,捕捉敌方指挥官的陷阱,可供具有最高构建技能的指挥官使用。
      无人机狗是小型固定机器人,可以在战争迷雾中提高能见度。探险归来时,留下一个总是很好的,看看是否有人跟随你的脚步。 :)

      前哨站让你在你选择的地点留下警卫,并提供一些特殊福利。

      最重要的是,如果你的基地有一座网关式建筑,你可以直接向你的前哨派遣部队!
      此外,当一些敌方单位想在谈判中加入你,但你的军队没有空间时,没问题!最近的前哨站可以接受新兵!
      然后,在经济方面,有采矿探测器。在这里,我们谈论的是一个经典的风险/回报机制。探测器每一轮都会挖掘一些资源,直到有人来拜访并清空它。你现在需要这些资源吗?哦,有人在附近留下了一个无人看管的采矿探测器!等等。 :)

      虽然我们还有一些工作要做,特别是在游戏平衡方面,但你现在应该对指挥官在野外时手头的选择有一个很好的了解。
      你觉得哪一个最有趣?你在演示中试过这些吗?在讨论中让我们知道!


      IP属地:海南3楼2024-07-29 16:13
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