主要人物属性和攻击强度•Agility no longer provides an increased chance to critically strike with melee and ranged attacks or abilities.
敏捷不再提供增加近战暴击和远程暴击的能力。
•The base chance to critically strike is now 5% for all classes. There are no longer different chances to critically strike with melee, ranged, and spells.
所有职业将会有5%的基础暴击,并且不在区分近战暴击、远程暴击和法术暴击。
•There is a new passive, named Critical Strikes, which increases chance to critically strike by 10%.
将会有一个新的叫做爆击的被动,爆击的机会增加10%。
•It is learned by all Rogues, all Hunters, Feral and Guardian Druids, Brewmaster and Windwalker Monks, and Enhancement Shamans.
据了解,所有的盗贼,猎人,野德和猫德,酒仙和踏风,,增强萨满将会获得此被动。
评: 具体情况还不能确定,但是有一定可以肯定的是绿字属性的重要性将大大提高,而对于增强,本来就是对暴击依赖和受益最小的敏捷系职业之一,相对而言收到影响较小。
•Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
每1点的敏捷或力量现在提供1攻击强度(从2AP降低)。所有其他的攻击强度来源现在是之前的一半。
•Weapon Damage values on all weapons have been reduced by 20%.
武器伤害值在所有武器已经减少了20%。
•Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
攻击强度现在和武器伤害的换算是每3.5点攻击强度提升1点DPS。(从每14点攻强换1DPS上调)
•Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.
攻击强度,法术强度,武器伤害现在影响全部玩家的治疗或伤害技能。
评: 这种全职业总体数字改动一般都没有必要过于纠结,增强或者削弱都是全职业一起,输出机制不改就不需要太过担心。
敏捷不再提供增加近战暴击和远程暴击的能力。
•The base chance to critically strike is now 5% for all classes. There are no longer different chances to critically strike with melee, ranged, and spells.
所有职业将会有5%的基础暴击,并且不在区分近战暴击、远程暴击和法术暴击。
•There is a new passive, named Critical Strikes, which increases chance to critically strike by 10%.
将会有一个新的叫做爆击的被动,爆击的机会增加10%。
•It is learned by all Rogues, all Hunters, Feral and Guardian Druids, Brewmaster and Windwalker Monks, and Enhancement Shamans.
据了解,所有的盗贼,猎人,野德和猫德,酒仙和踏风,,增强萨满将会获得此被动。
评: 具体情况还不能确定,但是有一定可以肯定的是绿字属性的重要性将大大提高,而对于增强,本来就是对暴击依赖和受益最小的敏捷系职业之一,相对而言收到影响较小。
•Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
每1点的敏捷或力量现在提供1攻击强度(从2AP降低)。所有其他的攻击强度来源现在是之前的一半。
•Weapon Damage values on all weapons have been reduced by 20%.
武器伤害值在所有武器已经减少了20%。
•Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
攻击强度现在和武器伤害的换算是每3.5点攻击强度提升1点DPS。(从每14点攻强换1DPS上调)
•Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.
攻击强度,法术强度,武器伤害现在影响全部玩家的治疗或伤害技能。
评: 这种全职业总体数字改动一般都没有必要过于纠结,增强或者削弱都是全职业一起,输出机制不改就不需要太过担心。
