绝对是原创哦,希望大家喜欢
使用方法:
BF3_PC_Server\Scripts下Win32Game添加对应参数后重启服务
无敌刷分服
-Game.IsGodMode true 无敌模式 同时watchdog插件设置输入0次die即死(否则想死都不行),喊话插件添加说明,开服应该都会的插件设置就不细说了
无限弹药服
-Game.HasUnlimitedAmmo true 无限弹药
-Game.HasUnlimitedMags true 无限弹夹
还有个防无guid挂的帖子新服op可以看看http://tieba.baidu.com/p/3579636974
另外建议所有开tdm服和地铁服的无PB服op都设定rulz插件自动ban挂,自己设定参数并不复杂,ban挂效果一流,其他模式的服规则会很复杂容易误ban不建议用rulz
下边是战地3所有参数,有兴趣自己试
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game****tateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.Screens*******name
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Demo.RecordDemoFileName
Demo.PlaybackDemoFileName
Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
Demo.StopProfilingOnFrame
Demo.PauseOnStartup
Demo.AllowOverwrite
Demo.LogPerformance
Demo.SuppressDebugLog
Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
Physics.ClientEffectWorldThreadCount
Physics.ClientWorldThreadCount
Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
Physics.CollideJobCount
Physics.CollideJobCount
Physics.EnableAIRigidBody
Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
Pathfinding.DrawPolygonOutline
Pathfinding.DrawFilledPolygons
Pathfinding.DrawConnections
Pathfinding.DrawObstacles
Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
Pathfinding.TextStartX
Pathfinding.TextStartY
Pathfinding.TextOffsetY
Pathfinding.ReplayMode
Pathfinding.OriginalPaths
Pathfinding.RandomPositions
Pathfinding.PotentialObstacles
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.UsePA
Ant.UseHIK
Ant.BlockOnJobs
Ant.InterpolatePoses
Ant.AllowVariableTickLength
Ant.UseWeaponFov
Ant.ForcePoseUpdate
Ant.ForceLodDistance
Ant.UseCameraFov
Ant.EnablePA
Ant.ClientEmulatesServer
Ant.UpdateEnable
Ant.EnablePackageCache
Ant.EnableDebugLogFile
Ant.EnablePoseJobs
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
Ant.LeanSignalClamp
Ant.DetailedCollisionSpeedLimit
AntMemory.MemoryPoolSize
AntMemory.SlotMemorySize
AntMemory.NoOnDemandMemorySize
AntMemory.EnableOnDemandLoad
AntMemory.NumberOfGearSlots
AntMemory.StaticResourcePoolSize
AntMemory.StaticResourcePoolAssets
AntMemory.BundleResourcePoolAssets
AntMemory.StaticBundleImportCount
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox
使用方法:
BF3_PC_Server\Scripts下Win32Game添加对应参数后重启服务
无敌刷分服
-Game.IsGodMode true 无敌模式 同时watchdog插件设置输入0次die即死(否则想死都不行),喊话插件添加说明,开服应该都会的插件设置就不细说了
无限弹药服
-Game.HasUnlimitedAmmo true 无限弹药
-Game.HasUnlimitedMags true 无限弹夹
还有个防无guid挂的帖子新服op可以看看http://tieba.baidu.com/p/3579636974
另外建议所有开tdm服和地铁服的无PB服op都设定rulz插件自动ban挂,自己设定参数并不复杂,ban挂效果一流,其他模式的服规则会很复杂容易误ban不建议用rulz
下边是战地3所有参数,有兴趣自己试
Server.AdministrationServerNameRestricted
Server.AdministrationPassword
Server.RemoteAdministrationPort
Game.Name
Game.MaxPlayerCount
Game.MaxSpectatorCount
Game.LogFileEnable
Game.LogFileCollisionMode
Game.LogFileRotationHistoryLength
Game.Level
Game.ResourceRefreshAlwaysAllowed
Game.InputConfiguration
Game.DefaultTeamId
Game.UseSpeedBasedDetailedCollision
Game.UseSingleWeaponSelector
Game.Platform
Game.AutoAimEnabled
Game.PS3ContentRatingAge
Game.HasUnlimitedAmmo
Game.HasUnlimitedMags
Game****tateLogs
Game.LogHistory
Game.AdjustVehicleCenterOfMass
Game.Version
Game.LayerInclusionTable
Game.DefaultLayerInclusion
Game.TimeBeforeSpawnIsAllowed
Game.LevelWarmUpTime
Game.EnableLoadingProfile
Game.TimeToWaitForQuitTaskCompletion
Game.Player
Game.SoldierWeaponSwitching
Game.DifficultySettings
Game.DifficultyIndex
Game.MetadataContainers
Game.AimAssistEnabled
Game.AimAssistUsePolynomials
Game.ForceFreeStreaming
Game.ForceDisableFreeStreaming
Game.IsGodMode
Game.IsJesusMode
Game.IsJesusModeAi
Game.CurrentSKU
Game.GameAdministrationEnabled
Game.AllowDestructionOutsideCombatArea
Game.DisableDestructionAndDamage
Client.Name
Client.IsSpectator
Client.VsyncEnable
Client.VisualFrameInterpolation
Client.OccludersEnabled
Client.DebrisClusterEnabled
Client.VegetationEnabled
Client.WorldRenderEnabled
Client.TerrainEnabled
Client.WaterPhysicsEnabled
Client.OvergrowthEnabled
Client.EffectsEnabled
Client.EmittersEnabled
Client.PadRumbleEnabled
Client.LipSyncEnabled
Client.OnDamageSpottingEnabled
Client.IgnoreClientFireRateMultiplier
Client.PauseGameOnStartUp
Client.SkipFastLevelLoad
Client.InputEnable
Client.ScreenshotToFile
Client.Screens*******name
Client.ScreenshotSuffix
Client.LoadMenu
Client.IsPresenceEnabled
Client.DebugMenuOnLThumb
Client.InvertFreeCamera
Client.RenderTags
Client.Team
Client.SpawnPointIndex
Client.ServerIp
Client.SecondaryServerIp
Client.InvertPitch
Client.InvertPadPcRightStick
Client.Scheme0FlipY
Client.Scheme1FlipY
Client.Scheme2FlipY
Client.InvertYaw
Client.AimScale
Client.PcPadDeadZone
Client.IsInternetSimulationEnabled
Client.MinLatency
Client.MaxLatency
Client.MinIncomingLatency
Client.MaxIncomingLatency
Client.PacketDrops
Client.DropSpikeChance
Client.MinDropDuration
Client.MaxDropDuration
Client.ReorderingChance
Client.DuplicationChance
Client.CorruptionChance
Client.HavokVisualDebugger
Client.HavokVDBShowsEffectsWorld
Client.HavokCaptureToFile
Client.UseMouseAndKeyboardSystem
Client.UseGlobalGamePadInput
Client.ThreadedLoadingEnable
Client.ShowBuildId
Client.ExtractPersistenceInformation
Client.EnableRestTool
Client.LocalVehicleSimulationEnabled
Client.AsyncClientBulletEntity
Client.AutoUnspawnDynamicObjects
Client.IncomingFrequency
Client.IncomingRate
Client.OutgoingRate
Client.LoadingTimeout
Client.LoadedTimeout
Client.IngameTimeout
Client.QuitGameOnServerDisconnect
UI.Name
UI.System
UI.Bundles
UI.ProfileOptions
UI.Language
UI.EnabledLanguages
UI.OneBundlePerGraph
Network.ProtocolVersion
Network.TitleId
Network.ClientPort
Network.ServerPort
Network.MaxGhostCount
Network.MaxClientCount
Network.MaxClientFrameSize
Network.MaxServerFrameSize
Network.XlspAddress
Network.ServerAddress
Network.ClientConnectionDebugFilePrefix
Network.ServerConnectionDebugFilePrefix
Network.TimeNudgeGhostFrequencyFactor
Network.TimeNudgeBias
Network.IncrementServerPortOnFail
Network.UseFrameManager
Network.TimeSyncEnabled
Network.ConnectTimeout
Demo.RecordDemoFileName
Demo.PlaybackDemoFileName
Demo.TimeDemo
Demo.LockToPlayerName
Demo.ForcedDeltaTickCount
Demo.StartProfilingOnFrame
Demo.StopProfilingOnFrame
Demo.PauseOnStartup
Demo.AllowOverwrite
Demo.LogPerformance
Demo.SuppressDebugLog
Demo.ShutdownOnDemoComplete
Demo.LoopingDemo
Demo.TakeScreenshotOnFrame
Physics.Enable
Physics.ClientEffectWorldThreadCount
Physics.ClientWorldThreadCount
Physics.ServerWorldThreadCount
Physics.IntegrateJobCount
Physics.CollideJobCount
Physics.CollideJobCount
Physics.EnableAIRigidBody
Physics.ForestEnable
Physics.EnableJobs
Physics.HeightfieldRSXStreaming
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
Physics.RemoveRagdollWhenWoken
Physics.RemoveFromWorldOnCollisionOverflow
Physics.SingleStepCharacter
Physics.ForceSingleStepCharacterInSP
Physics.EnableFollowWheelRaycasts
Physics.EnableClientWheelRaycasts
Physics.EnableASyncWheelRaycasts
Physics.UseDelayedWakeUpClient
Physics.UseDelayedWakeUpServer
Physics.SuppressDebrisSpawnUntilReady
PhysicsDebug.DebugHingeConstraints
PhysicsDebug.UsePhysicsCpuTimers
PhysicsDebug.TimingRecursionDepth
PhysicsRender.RenderServer
PhysicsRender.RenderClient
PhysicsRender.RenderEffectWorld
PhysicsRender.RenderStatic
PhysicsRender.RenderDetail
PhysicsRender.RenderGroup
PhysicsRender.RenderUngrouped
PhysicsRender.RenderRagdoll
PhysicsRender.RenderWater
PhysicsRender.RenderPhantoms
PhysicsRender.ViewDistance
PhysicsRender.RenderConstraints
PhysicsRender.RenderSimulationIslands
PhysicsRender.RenderBroadphaseHandles
PhysicsRender.RenderSolidGeometry
PhysicsRender.CollisionSpawnDebug
PhysicsRender.UseShapeCache
PhysicsRender.RenderWorldStats
PhysicsRender.ShowContactsInWorldStats
PhysicsRender.ShowInactiveContactsInWorldStats
PhysicsRender.ShowPhantomsInWorldStats
PhysicsRender.ShowFixedObjectsInWorldStats
PhysicsRender.RenderSpecificPart
PhysicsRender.RenderDestructionConnections
PhysicsRender.RenderEntityStats
PhysicsRender.RenderPartBoundingBoxes
PhysicsRender.RenderOnlyBoundingBoxes
Pathfinding.TypesToDrawMask
Pathfinding.DrawPolygonOutline
Pathfinding.DrawFilledPolygons
Pathfinding.DrawConnections
Pathfinding.DrawObstacles
Pathfinding.DrawStats
Pathfinding.DrawMemory
Pathfinding.DrawTimings
Pathfinding.TextStartX
Pathfinding.TextStartY
Pathfinding.TextOffsetY
Pathfinding.ReplayMode
Pathfinding.OriginalPaths
Pathfinding.RandomPositions
Pathfinding.PotentialObstacles
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.UsePA
Ant.UseHIK
Ant.BlockOnJobs
Ant.InterpolatePoses
Ant.AllowVariableTickLength
Ant.UseWeaponFov
Ant.ForcePoseUpdate
Ant.ForceLodDistance
Ant.UseCameraFov
Ant.EnablePA
Ant.ClientEmulatesServer
Ant.UpdateEnable
Ant.EnablePackageCache
Ant.EnableDebugLogFile
Ant.EnablePoseJobs
Ant.DisableAnimManagerSceneOps
Ant.DisableAILodFeature
Ant.DisableModelAnimationCulling
Ant.EnableJobs
Ant.MaxAnimatablesPerPoseJob
Ant.RunAsHighPriority
Ant.ReducedInterpolationDistance
Ant.TrajectoryInterpolationDistance
Ant.MaxInterpolationSlots
Ant.MaxSingleBoneInterpolationSlots
Ant.UpdateLoddingEnable
Ant.CheckGiantSoldiers
Ant.LeanSignalScale
Ant.LeanSignalClamp
Ant.DetailedCollisionSpeedLimit
AntMemory.MemoryPoolSize
AntMemory.SlotMemorySize
AntMemory.NoOnDemandMemorySize
AntMemory.EnableOnDemandLoad
AntMemory.NumberOfGearSlots
AntMemory.StaticResourcePoolSize
AntMemory.StaticResourcePoolAssets
AntMemory.BundleResourcePoolAssets
AntMemory.StaticBundleImportCount
Render.Enable
Render.InactiveSkipFrameCount
Render.JobEnable
Render.BuildJobSyncEnable
Render.DrawInfo
Render.DrawFps
Render.DrawFpsMethod
Render.Fullscreen
Render.ForceVSyncEnable
Render.XenonRingBufferSize
Render.XenonBufferTwoFramesEnable
Render.XenonPresentImmediateThreshold
Render.XenonGammaCompensationEnable
Render.Ps3FrameMainBufferSize
Render.Ps3FrameLocalBufferSize
Render.Ps3LinearFrameCmdBufEnable
Render.Ps3CellMemoryTexturesEnable
Render.GcmHudEnable
Render.Ps3Res1280x704Enable
Render.PerfOverlayEnable
Render.PerfOverlayVisible
Render.PerfOverlayLatestFrameTimeEnable
Render.CameraCutMaxFrameTranslation
Render.EmittersEnable
Render.EntityRenderEnable
Render.MeshMergingEnable
Render.DebugRendererEnable
Render.DebugRenderServiceEnable
Render.InitialClearEnable
Render.GpuProfilerEnable
Render.NearPlane
Render.ViewDistance
Render.ForceFov
Render.FovMultiplier
Render.ForceOrthoViewEnable
Render.ForceOrthoViewSize
Render.ForceSquareOrthoView
Render.DestructionVolumeDrawEnable
Render.EdgeModelsEnable
Render.EdgeModelCastShadowsEnable
Render.EdgeModelDepthBiasEnable
Render.EdgeModelShadowDepthBiasEnable
Render.EdgeModelScreenAreaScale
Render.EdgeModelSpuInstancingEnable
Render.EdgeModelUseMainLodEnable
Render.EdgeModelForceLod
Render.EdgeModelUseLodBox