1.06调整内容前瞻
寻路系统改进
-可以搞定内外都有气闸的环状基地了。
-可以处理孤立的资源或建筑了。
游戏体验调整
-当设置高优先级后,也会提升资源被运输到这个建筑的效率,不仅仅是工人在那里工作的频率。
修复
-如果卖掉所有安全中心将会禁用警告
-当游戏不在前台时,将限制渲染帧率
-需要资源时,殖民者和机器人将寻找最接近的资源
-治疗时,医生会选择离他们最近的目标
-稳定性修复
1.0.6 WIP
PATHFINDING IMPROVEMENTS
- The game can now cope with donut-shaped bases with airlocks inside and outside the donut
- The game can now cope with isolated resources or structures
GAMEPLAY TWEAKS
- Setting a building to high priority now also affects the resources that get taken there, not just the frequency of work.
FIXES
- Disabling alert if we recycle the last control center
- Limiting render frame rate when app is out of focus
- When looking for a resource to store or trade, colonists and bots will now pick the closest resource to them
- When healing, medics will pick the closest target to them
- Stability fixes
寻路系统改进
-可以搞定内外都有气闸的环状基地了。
-可以处理孤立的资源或建筑了。
游戏体验调整
-当设置高优先级后,也会提升资源被运输到这个建筑的效率,不仅仅是工人在那里工作的频率。
修复
-如果卖掉所有安全中心将会禁用警告
-当游戏不在前台时,将限制渲染帧率
-需要资源时,殖民者和机器人将寻找最接近的资源
-治疗时,医生会选择离他们最近的目标
-稳定性修复
1.0.6 WIP
PATHFINDING IMPROVEMENTS
- The game can now cope with donut-shaped bases with airlocks inside and outside the donut
- The game can now cope with isolated resources or structures
GAMEPLAY TWEAKS
- Setting a building to high priority now also affects the resources that get taken there, not just the frequency of work.
FIXES
- Disabling alert if we recycle the last control center
- Limiting render frame rate when app is out of focus
- When looking for a resource to store or trade, colonists and bots will now pick the closest resource to them
- When healing, medics will pick the closest target to them
- Stability fixes