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回复:2016/08/07 法语QA

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ca


来自Android客户端22楼2016-08-08 02:01
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    这楼吞的我真的是不忍直视


    IP属地:陕西23楼2016-08-08 02:02
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      14.
      Q: Why does the marketing team repeatedly split the community between recievers of (multiple) gifts and those who get nothing, without a single explaination? We would even accept it if it was a lottery draw, but considering what has been posted before there are specific rules behind those giveaways. What does a player have to do to get selected at least once? Why do others get picked at every possible opportunity?
      A: The special offers etc. usually are based on a large matrix of selection criteria – we do not plan to publish them. If you did not get anything yet – do not despair, you just might not be target group for the current campaigns, but you can easily get lucky in the future.
      Q: 为什么市场部把玩家分成了两种,一种一直有礼物拿,一种一直什么都没有,有没有一点点解释?这背后怕是有什么肮脏的交易
      A: Special offer(特别优惠)之类的,是有一个算法的,不过我们不打算公开。如果你没得到任何东西,不要悲伤,不要心急,你也许目前不是我们的目标群体,以后你一定会变得幸运起来的。


      IP属地:陕西24楼2016-08-08 02:03
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        IP属地:浙江来自Android客户端26楼2016-08-08 02:04
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          16.
          Q: What are the plans regarding replays?
          A: Currently we are working on improving the system to the state where we will be satisfied with it – then we’ll be ready to unleash it en masse. For now, if you feel you need replays, you can find a guide on how to turn them on on the forum. Accidentally – the same goes for training rooms.
          Q: 关于游戏回放,有什么计划吗?
          A: 我们还在努力优化这个系统,等什么时候我们满意了我们就会发布它。现在,如果你觉得你需要replay,你可以在论坛找到一个指南来开启他们。很巧,训练房也是这样的。


          IP属地:陕西27楼2016-08-08 02:05
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            17.
            Q: Ranked has now been proven to be flawed, too much of a lottery. Getting to Rank 1 means little due to the total reliance on getting into a coordinated team more often than others. Can we not see a points system rewarding effort (spotting, capping damage etc) no matter what team? (Obviously a winning team would get a winners bonus).
            Bottom line – Will Ranked get reworked to make it less like a lottery?
            A: Ranked definitely shows strong correlation between personal skill (and note that that may not necessarily mean highest XP – there is a ton of support activities that can decide a battle with little going in for personal reward) and getting to Rank 1 / speed thereof. However we are constantly working on improving the system and reward individual performance more. Stay tuned!
            Q: 排位赛已经被证实有缺陷,随机性太高(太看脸)。进rank1只是意味着更多的分到好的队友。我们能给那些做出杰出贡献的人一些奖励吗(比如点亮,伤害等),当然胜利的还有胜者奖励。
            底线– 排位赛会不会被重做,让他们变得不那么像抽奖?
            A: 排位赛绝逼是体现了你的个人技巧(需要注意的是这并不一定代表着最高的经验 – 你有很多很多能做的来帮助你的队伍赢得胜利但是个人奖励并不多)并且快速打到Rank1. 然而我们一直在想办法改进这个系统并且更多的奖励个人的表现。保持关注!


            IP属地:陕西28楼2016-08-08 02:06
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              18.
              Q: Early this year you made a video about what you planned for 2016. Could you make similar videos somewhat regularly? Like, as example, every six months with the first part of the video about what you did in the previous period(like a small recap, nothing too detailed or fancy) and the second part about the plans for the next one. That could be interesting and, potentially, useful(since you could gather impressions from the players)
              A: We try to give out information in advance, however that works only for the really big things – and even then we often have to shift the exact timeline.
              Q: 今年年初你们做了一个视频,讲了你们2016年的计划。你们能定期做这样的视频吗?比如,每半年做一个,第一部分说你们前一阵子都做了些什么,第二部分说你们接下来准备做什么。这将会很有趣,并且,也许会有用(你们会得到玩家的启发)
              A: 我们想办法更好的传递我们的信息,然而这只能用于一些大事件 – 并且我们经常的要调整确切的时间线。


              IP属地:陕西29楼2016-08-08 02:07
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                19.
                Q: Will we have night battles with specific mechanisms (launch flares instead of planes, used lights, diminuation of view range…) in a special mode ?
                A: Right now we are working with the Cyclone and weather effects and checking their influence on gameplay. Night battles would bring a whole new host of technical challenges – so they are not in short time plans.
                Q:会不会在一个新模式引入夜战(发射信号弹而不是飞机,使用灯光,削减视野距离)?
                A: 我们目前正在处理气旋和天气效果并且检查他们对游戏的影响。夜战将会对我们的设备负载提出一个新的挑战– 所以他们并不在短期计划中。


                IP属地:陕西30楼2016-08-08 02:09
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                  20.
                  Q: Are we going to be able to test premium ships before buying them (like on a map against bot or allow us to test all the ships that we can unblock) ?
                  A: We are thinking about how to provide better outlook on ships – regular or Premium. Currently we are working on providing timely basic gameplay tips and videos – and on running previews through our contributors.
                  Q: 我们能在买一个金币船之前先试用吗?
                  A: 我们正在考虑如果提供一个更好的预览 – 常规船和金币船。目前我们正在制作基础的游戏小提示和视频,并且通过我们的贡献者(主播)提供预览。


                  IP属地:陕西31楼2016-08-08 02:10
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                    21.
                    Q: Can you tell us the history behind the partnership between Arpeggio and WoWS ?
                    A: TBD
                    Q: 能告诉我们你们和苍蓝合作的历史吗?
                    A: 你猜
                    22.
                    Q: When are we going to have permanent camo for T10 ships ?
                    A: We are introducing new permanent camouflages gradually – bear in mind that it is quite a task, as ships are very complex things that need a lot of textures etc.
                    We started with the most used ships and gradually are filling in more and more permanent camos – so tier X will for sure find their place as well.
                    Q: 我们什么时候才能有10级船的永久涂装?
                    A: 我们正逐渐发布新的永久涂装 – 记住这是一个挺重的任务, 船很复杂并且需要很多的贴图等。
                    我们从最常用的船开始,并逐渐添加更多的永久涂装– 这样的话10级一定也会有的。


                    IP属地:陕西32楼2016-08-08 02:13
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                      赶上直播了


                      IP属地:广西33楼2016-08-08 02:13
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                        又开始吞我贴了


                        IP属地:陕西34楼2016-08-08 02:14
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                          IP属地:广东来自Android客户端35楼2016-08-08 02:15
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                            IP属地:福建来自Android客户端36楼2016-08-08 02:15
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                              夜战 听起来有点意思 但是并不打算做


                              IP属地:浙江来自Android客户端38楼2016-08-08 02:17
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