## 摘要
1. 飞机编队附属在陆军上(军级单位)
2. 空投补给(DLC内容)
3. 战略轰炸的优先度(DLC内容)
#############################################
Attaching air wings to armies
It's now possible to attach air wings directly to armies. This means that if you assign them to an army pushing into a hostile nation those wings will get automatically move to bases in range and assigned to areas the army is fighting in. This should hopefully mean no more accidentally forgetting your air force in france when you move forces up to the russian front in hectic multiplayer games or needing to manage things manually when crossing into new areas under an advance.
Assigned wings show over armies in air mapmode (you can’t attach to army groups) for easy check on how your attached air forces situation is. We show them in 3 groups: Fighters, Close Air support/tactical bombers and Transports for supply. You can’t attach strategic bombers, because, well, having planes on order to destroy the area you move through is generally not good. You can also quickly select those planes in each group which makes sending them around and rebalancing easy and quick.
Attaching is a free feature for everyone as part of the 1.5 “Cornflakes” update. The rest of the diary will cover features in the upcoming (and still unannounced. Trust me I’m itching to tell!) DLC.
将飞机编队指派给陆军
现在你已经可以把飞机编队直接指派给陆军了。这意味着你如果将它们指派给一个正在推进到敌国的部队,它们会自动转场到附近的空军基地并且指派到这支部队作战的区域。这项改动应该会让你在忙碌的多人游戏中把军队调往苏联前线时不再意外的把你的空军遗忘在法国,或者不需要在向新区域进军时手动管理。
被指派的飞机编队会在空军地图的军队上显示(你不能指派到集团军)来方便检查你的被指派的空军的状态。我们把它们分成三组:战斗机,近距离支援机/战术轰炸机,以及运输补给用的运输机。你不能指派战略轰炸机,因为总的来说,命令飞机去摧毁你将要进军的区域是不可取的。你也可以快速选择每一组的飞机,以便于更方便快捷的调动和重新平衡军力。
指派功能是1.5【玉米片】更新中免费提供给所有人的特性,剩下的开发日志会透露一些新DLC中的特性。
#############################################
Air Supply
Ever had your troops encircled and out of supply and wished there was some way to help them out? Now you can assign your transport planes to bring supply across enemy lines. Each plane assigned to a strategic area will boost supply in supply areas there. These planes can be intercepted as any other mission resulting in less supply, and destroyed planes. Air supply is designed to be a costly thing that you only want to use at a smaller scale, or to adjust minor supply problems. To ensure this we are rebalancing transport planes a bit so you will need a lot more of them (although with reduced costs as their “air fleet” status right now works badly with being intercepted) and air supply being a logistically tricky affair will require tying up new country resource to work. More info on that in a later diary though when we can show the whole picture. What is important here is that it's hard to use this at a large scale, and that it will come with some trade-offs.
空投补给
有没有过你的部队被包围并断绝了补给,而你希望能有方法帮助他们突围?现在你能指派你的运输机给在敌后战线的部队运送补给了。每一架被指派到战略区域的飞机会增加当地补给区的补给。这些飞机会被任何其他(敌方)飞行任务拦截,从而减少补给运送,甚至摧毁飞机。空投补给在设计上是一个代价高昂的行动,你只能小范围的运用,或者调整小的补给问题。为了保证这一点我们重新平衡了运输机属性,所以你需要建造更多的运输机(但是也减少了成本,因为现在它们的航空机队数据在被拦截时很差)而且空投补给是一个棘手的后勤问题,需要使用更多的国家资源来运作。更多的信息将在后续的开发日志中,到那时我们可以展示其全貌。目前重要的一点是,空投补给在目前很难用于大范围的行动,而且也是有一定代价权衡的。
(German planes delivering loot-boxes in a totally not-artificial at all situation of troops trapped in the middle of Poland)
To make it easy to identify where to send your transport planes on supply missions the air mapmode now has a special indicator showing areas with a supply need where planes could be assigned. If you are over supplying them through the air this is also shown, so that you may want to withdraw some of your wings.
为了能更方便的区分你在空投补给任务时运输机调动的位置,空军地图现在有一个特殊指示符显示需要飞机分配的区域。如果地区被过量补给了,也会显示出来,让你可以抽调一部分飞机。
#############################################
Prioritization for strategic bombing
Players can now affect target selection for strategic bombers. The way it works is that you mark your prioritized targets when picking the strategic bombing mission. Those building types selected will have a higher chance of being targeted compared to others. Bombing isn't the most exact process and we felt it would be weird if you could completely control what doesn't get hit etc. So instead we decided on a system where you can somewhat affect it, but won't be able to walk into an area with all refineries destroyed but pristine infrastructure and factories.
战略轰炸的优先度
玩家现在可以选择战略轰炸机的轰炸目标。运作的方式是你可以在你的战略轰炸任务选择时标记你的优先目标。这些被选择的建筑类型与其余的相比会有更高的几率被作为目标。轰炸并不是最精确的过程,所以我们觉得如果玩家能完全控制什么不被轰炸是很奇怪的。所以我们决定开发一个系统能让玩家多少能影响轰炸目标,但是不会出现一个区域内所有炼油厂都被炸了而基建和工厂完好无损。
#############################################
We also have one more air related feature as part of the DLC, but we will be showing that off in a future diary where it fits in better with the content there ;P
我们在新DLC中还有一个空军相关的特性,但是我们会在未来的开发日志中展示,因为它更符合那一篇的内容
Next week is a diary I have been looking forward to - we are going to explain what that new topbar button does that you may have spotted in screenies
下周的开发日志是我一直期待的 - 我们将要解释那些新的顶栏按钮,那些你可能已经在图片上发现了的。
1. 飞机编队附属在陆军上(军级单位)
2. 空投补给(DLC内容)
3. 战略轰炸的优先度(DLC内容)
#############################################
Attaching air wings to armies
It's now possible to attach air wings directly to armies. This means that if you assign them to an army pushing into a hostile nation those wings will get automatically move to bases in range and assigned to areas the army is fighting in. This should hopefully mean no more accidentally forgetting your air force in france when you move forces up to the russian front in hectic multiplayer games or needing to manage things manually when crossing into new areas under an advance.
Assigned wings show over armies in air mapmode (you can’t attach to army groups) for easy check on how your attached air forces situation is. We show them in 3 groups: Fighters, Close Air support/tactical bombers and Transports for supply. You can’t attach strategic bombers, because, well, having planes on order to destroy the area you move through is generally not good. You can also quickly select those planes in each group which makes sending them around and rebalancing easy and quick.
Attaching is a free feature for everyone as part of the 1.5 “Cornflakes” update. The rest of the diary will cover features in the upcoming (and still unannounced. Trust me I’m itching to tell!) DLC.
将飞机编队指派给陆军
现在你已经可以把飞机编队直接指派给陆军了。这意味着你如果将它们指派给一个正在推进到敌国的部队,它们会自动转场到附近的空军基地并且指派到这支部队作战的区域。这项改动应该会让你在忙碌的多人游戏中把军队调往苏联前线时不再意外的把你的空军遗忘在法国,或者不需要在向新区域进军时手动管理。
被指派的飞机编队会在空军地图的军队上显示(你不能指派到集团军)来方便检查你的被指派的空军的状态。我们把它们分成三组:战斗机,近距离支援机/战术轰炸机,以及运输补给用的运输机。你不能指派战略轰炸机,因为总的来说,命令飞机去摧毁你将要进军的区域是不可取的。你也可以快速选择每一组的飞机,以便于更方便快捷的调动和重新平衡军力。
指派功能是1.5【玉米片】更新中免费提供给所有人的特性,剩下的开发日志会透露一些新DLC中的特性。
#############################################
Air Supply
Ever had your troops encircled and out of supply and wished there was some way to help them out? Now you can assign your transport planes to bring supply across enemy lines. Each plane assigned to a strategic area will boost supply in supply areas there. These planes can be intercepted as any other mission resulting in less supply, and destroyed planes. Air supply is designed to be a costly thing that you only want to use at a smaller scale, or to adjust minor supply problems. To ensure this we are rebalancing transport planes a bit so you will need a lot more of them (although with reduced costs as their “air fleet” status right now works badly with being intercepted) and air supply being a logistically tricky affair will require tying up new country resource to work. More info on that in a later diary though when we can show the whole picture. What is important here is that it's hard to use this at a large scale, and that it will come with some trade-offs.
空投补给
有没有过你的部队被包围并断绝了补给,而你希望能有方法帮助他们突围?现在你能指派你的运输机给在敌后战线的部队运送补给了。每一架被指派到战略区域的飞机会增加当地补给区的补给。这些飞机会被任何其他(敌方)飞行任务拦截,从而减少补给运送,甚至摧毁飞机。空投补给在设计上是一个代价高昂的行动,你只能小范围的运用,或者调整小的补给问题。为了保证这一点我们重新平衡了运输机属性,所以你需要建造更多的运输机(但是也减少了成本,因为现在它们的航空机队数据在被拦截时很差)而且空投补给是一个棘手的后勤问题,需要使用更多的国家资源来运作。更多的信息将在后续的开发日志中,到那时我们可以展示其全貌。目前重要的一点是,空投补给在目前很难用于大范围的行动,而且也是有一定代价权衡的。
(German planes delivering loot-boxes in a totally not-artificial at all situation of troops trapped in the middle of Poland)
To make it easy to identify where to send your transport planes on supply missions the air mapmode now has a special indicator showing areas with a supply need where planes could be assigned. If you are over supplying them through the air this is also shown, so that you may want to withdraw some of your wings.
为了能更方便的区分你在空投补给任务时运输机调动的位置,空军地图现在有一个特殊指示符显示需要飞机分配的区域。如果地区被过量补给了,也会显示出来,让你可以抽调一部分飞机。
#############################################
Prioritization for strategic bombing
Players can now affect target selection for strategic bombers. The way it works is that you mark your prioritized targets when picking the strategic bombing mission. Those building types selected will have a higher chance of being targeted compared to others. Bombing isn't the most exact process and we felt it would be weird if you could completely control what doesn't get hit etc. So instead we decided on a system where you can somewhat affect it, but won't be able to walk into an area with all refineries destroyed but pristine infrastructure and factories.
战略轰炸的优先度
玩家现在可以选择战略轰炸机的轰炸目标。运作的方式是你可以在你的战略轰炸任务选择时标记你的优先目标。这些被选择的建筑类型与其余的相比会有更高的几率被作为目标。轰炸并不是最精确的过程,所以我们觉得如果玩家能完全控制什么不被轰炸是很奇怪的。所以我们决定开发一个系统能让玩家多少能影响轰炸目标,但是不会出现一个区域内所有炼油厂都被炸了而基建和工厂完好无损。
#############################################
We also have one more air related feature as part of the DLC, but we will be showing that off in a future diary where it fits in better with the content there ;P
我们在新DLC中还有一个空军相关的特性,但是我们会在未来的开发日志中展示,因为它更符合那一篇的内容
Next week is a diary I have been looking forward to - we are going to explain what that new topbar button does that you may have spotted in screenies
下周的开发日志是我一直期待的 - 我们将要解释那些新的顶栏按钮,那些你可能已经在图片上发现了的。