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《使命召唤16》将使用摄影测量技术 细节表现逼真

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  近日,动视又宣布《使命召唤16》将采用摄影测量技术,让细节表现更加逼真。
  动视表示:从目前测试结果来看,摄影测量技术让《使命召唤16》的游戏表现更上一层楼,目前InfinityWard工作室已经开始让美术团队使用这项技术,从而达到理想的游戏效果,同时还将保证:不会影响游戏原本的各种设计。
  InfinityWard工作室艺术总监JoelEmslie表示:“当玩家们在游戏中靠近墙壁时,就会发现我们提供了很多细节表现。在采用摄影测量技术的情况下,画面可以达到每英寸64像素的标准。因此,玩家们会发现这些细节表现与现实环境表现一样真实。”
  《使命召唤16》将于2019年10月25日发售,登陆PC(战网)、PS4和XboxOne,支持全平台联机。


1楼2019-06-19 09:37回复
    别TM再吹了说了这么多也不放gameplay


    IP属地:上海来自Android客户端2楼2019-06-19 09:39
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      A new Activision Blog post has gone up with a discussion with Infinity Ward’s Art Director, Joel Emslie, who talks a lot about the new technology they are utilizing to ensure that Call of Duty: Modern Warfare looks as good as it does with realistic environments and more.
      As part of that new blog post, there was a discussion about the multiplayer character selection screen where Operators can be selected to play as. As a reminder, Operators only feature cosmetic differences — there’s no special abilities and there’s no specialist in this game.
      Infinity Ward has put a focus on making the character selection screen more realistic, allowing players to get an in-depth look at their characters design before heading into a match with players. The team at Infinity Ward went to an actual prop house and put out all the props for the selection environment to ensure its real and feels realistic when you see it in action in-game.
      This standard, naturally, extends to the outfits and garb each entity in the game wears or carries on their person. Even the screen where you choose an Operator to play as in Multiplayer was painstakingly realized. “The [operators] and characters you work with are all standing in a photographic real environment. If you zoom in and zoom out you can see the environment parallax, it’s dimensional; it’s a photographic projection technique. This is a real space that we went to – a prop house – we got everybody out of the studio that day, and we got props, and we set-dressed, and we shot all of this, creating a realistic environment, but our goal is that every time we show you something, it needs to feel real. It can’t be just a character spinning in a black space, or some kind of low-res, crappy environment.”
      The entire screen lets to you zoom in and out and see the details on what you have on the characters and the different effects the added assets have on the character designs.
      Breaking out real-life props and making photo-realistic in-game versions


      IP属地:广东来自Android客户端4楼2019-06-19 09:57
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        1050ti可否与之一战


        来自Android客户端5楼2019-06-19 11:53
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          摄影测量 我就是学这玩意的


          IP属地:山东来自iPhone客户端7楼2019-06-19 15:44
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            Iw说这么多屁话,不如来段实机演示来得真实


            IP属地:广东来自iPhone客户端8楼2019-06-19 16:14
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              1060开中等特效玩吧。


              来自Android客户端9楼2019-06-19 17:17
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                前吧主的gtx1060,材质高,其余中,游戏愉快


                来自Android客户端10楼2019-06-19 17:27
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                  优化做好点吧


                  IP属地:日本来自Android客户端11楼2019-06-19 17:52
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                    CODWWII:我们必须得保证每个细节都做对了


                    IP属地:海南12楼2019-06-19 18:04
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                      虚拟场景到哪去实地测量?


                      13楼2019-06-20 02:56
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                        所以我說gameplay不放出來是在...?


                        IP属地:福建来自Android客户端14楼2019-06-20 08:13
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                          不就是扫描材质吗


                          IP属地:重庆来自Android客户端15楼2019-06-20 08:22
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                            请问ps4 实体去哪里预购?


                            IP属地:日本来自iPhone客户端16楼2019-06-21 11:37
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                              这到底是哪个版本啊,还有几个版本?哪个好玩 下载聚道等等 ,有没有人说一下?


                              来自Android客户端17楼2019-06-22 09:30
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