Attribute Invincibility
对属性无敌
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A white circle appears when you are attribute invincible toan attack
击中了对属性无敌的技能会出现一个白圈
Some attacks are invincible to or automaticallyguard against attacks with certain attributes. For example, Ragna's 6A has headattribute invincibility, so it functions very well as an anti-air since mostjump attacks, air specials, etc., are considered Head attribute.
有些攻击对某些属性的攻击无敌或者会自动防御。比如,拉格纳的6A有对头无敌属性,所以用作对空手段来防御被认为是头属性的空中攻击,空中必杀什么的。
Attacks
攻击
Interacting with Strikes function under an"all or nothing" system. An attack must be invincible to allof the strike attributes in order for it to work. For example, Ragna's 6A hashead attribute invincibility, but it will lose to an attack that has both headand body attribute. In previous iterations of Blazblue, this was much morecommon, however in CentralFiction most moves only have one strike attribute.
Invincibility with multi-attribute strikes functionon a "at least one" system. An attack need only be invincible to atleast one of the attributes in order for it to work. For example, Noel's MuzzleFlitter (214A) is both Head and Throw attribute. Meaning both Terumi's 6A and6B are invincible to it since 6A is head invincible and 6B is throw invincible.
Most attacks with attribute invincibility areinvincible only for a certain number of frames, meaning you can hit them beforeor after the attribute invincibility window. Jin's 6B is invulnerable to Footattacks and throws, but not on the first frame, meaning a Foot attribute attackactive on the first frame of 6B will hit Jin out of 6B. This is especiallyimportant with regard to anti-air attacks: anti-airs often have a bit ofstartup before they gain their Head invuln frames, so a jump attack that'salready active will Counter Hit an opponent for attempting to anti-air toolate.
单个属性的对OO属性无敌打击技的判断机制是“缺一不可”。一个攻击必须对对面攻击的所有属性无敌才能发挥这个效果。比如,拉格纳的6A对头无敌,但是对一个同时带有“头”和“身”属性的打击技就不行。在BlazBlue以前的系列这相当长见,但是在神观之梦里大部分招数只有一个打击属性。
多种属性对OO属性无敌的打击技的判断机制则是“一个起效”。一个攻击只需要对对手的其中一个攻击属性无敌就能正常起作用。比如,诺爱尔的枪夹剪(214A)对头/投技无敌,结城照美的6A和6B都可以防住这招,6A对头无敌,而6B对投技无敌。
大部分带有对属性无敌的攻击基本上只有数帧无敌的时间,也就说你可以错开这个无敌时间攻击对手。琴恩的6B对脚/投技无敌,但是这招的第1帧并不,也就是说如果在对面刚刚起手就已经被一个脚属性的攻击打中了,结果就是一个康。这对于对空技很重要。对空技在无敌之前往往有一定的时间,所以如果起手太晚,在无敌之前已经碰上了空中攻击就会被康。
Bursts
爆霸
Finally (and in mild contraction to above...),Bursts have their own "Burst" attribute. Almost all attacks withinvincibility and guard point are still vulnerable to Bursts. Blocking normallyhowever, still works.
最后,爆霸有自己独特的属性“爆霸”。基本上所有的攻击都不会对爆霸无敌。但是呢,防御还是能防住爆霸的。
Guard Point
当身技
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Bang using his 5D's guard point to go through Ragna's attack
邦哥使用当身技5D来应对拉格纳的攻击
"Guard point" (also known as autoguard)allows attacks to automatically guard against other attacks. Guard point allowsa move to come out while automatically guarding the opponent's attack, so itcan be used similar to invincibility. Autoguard is inherently weaker thaninvincibility, however, as when an attack hits an invincible opponent, it is asthough the attack whiffed, meaning the attack cannot be cancelled and the attackerwill be left open during their recovery; an attack that hits autoguard isconsidered "blocked" and the attacker retains all "cancel onblock" options. This doesn't make autoguard useless, but it is not thesame as in invincibility and can even cause attacks to clash.
Some Guard Point attacks only guard against certainattacks of certain attributes. For example, Bang's 5D does not have guard pointagainst attacks that must be blocked low and such attacks will not trigger 5D'sautoguard (they will simply hit Bang).
当身技(或者说自动防御……?autoguard可还行)允许攻击被自动防住,并且在被防住的时候自动施展某些招数,某种意义上类似无敌。当身技肯定要比无敌属性差点意思,但是打中对属性无敌技相当于挥空,也就说这个攻击往往不可以被取消。而当身技被击中是被算作“防御”的,对手依然可以做出取消或者防御的动作。也不是说当身技就比较无用,但是这确实和无敌不一样,甚至还可能因此造成拼刀的情况。
Super Armor
霸体
Very similar to guardpoint in that the armour mayonly protect against certain attributes. However instead of being blocked, eachhit against armour still acts like it has hit the armoured player and theystill recieve damage, but their attack is not interrupted. For example, Tager's6A is armoured against Projectile, Head and Body but it is still strangelypossible to end the round if Tager runs out of hitpoints while absorbing damageon the armour.
类似当身技,霸体只对某种属性起保护作用。但是比起被防住,每个击中霸体的攻击是算作“击中”的并且依然造成伤害,但是不会打断霸体中角色的动作。比如,帝卡的6A对飞行道具/头/神霸体,但如果霸体的时候体力归零还是会跪掉……