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【序章/序章mod·长期有效】报错贴

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【序章·长期有效】报错贴
对于使用mod解锁的生存模式报错很心烦?或者是在正常的序章游戏过程中遇到了一些问题?
不用担心,在全球玩家齐心协力的帮助下,修复这些bug或许只是时间问题。
你可以在这里汇报你在游戏中遇到的本不该出现的错误与崩溃(统称bug),楼主或者其他相关人员会定期将这些bug汇报给制作组和mod作者。
你可以选择两种报错方式:(或者两种都发一遍有助于问题解决)
1.直接在报错窗口(见下图)报告给EXOR官方:
填写规则:最好是英语。如果你使用翻译软件把中文翻译成英语,建议在写中文的时候不要使用口语化网络化的词汇以提高准确性,建议在后面备注“translated from Chinese by translation software, misleading translation may occur”(这段话的意思是 从中文机翻,翻译可能有错)
2.如果你要汇报的错误解释起来太麻烦,或者想询问吧友是不是已经解决了这个问题(毕竟有些问题可能是玩家自身设置的问题,改下设置就行的那种),你可以把错误发在这个帖子这里。
但无论哪种方式都请包含如下要点:你所用的mod(如果你使用了mod才填写),所游玩的地图,崩溃前你在做什么,发生了什么值得注意的事情。(如果是第二种方法要在这补发stackflow(如图)


IP属地:安徽1楼2020-12-13 01:01回复
    :另外提醒一下,所有的mod都是由粉丝制作补充的,这不代表官方的最终成品质量!!!


    IP属地:安徽2楼2020-12-13 01:50
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      IP属地:广东来自Android客户端3楼2020-12-13 08:21
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        stack traceback:
        [C]: at 0x7ffda5092d00
        [C]: in function 'SpawnEntity'
        lua/objectives/spawn_nest.lua:22: in function <lua/objectives/spawn_nest.lua:11>
        LUA SCRIPT: lua/objectives/spawn_nest.lua
        LUA ERROR: No matching overload found, candidates:
        unsigned int SpawnEntity(EntityService&,unsigned int)
        unsigned int SpawnEntity(EntityService&,custom [class Exor::UtfString<char,class Exor::utf_traits<char>,class
        Exor::StlAllocatorProxy<char> >] const&,unsigned int,custom [class Exor::UtfString<char,class Exor::utf_traits
        <char>,class Exor::StlAllocatorProxy<char> >] const&,custom [struct Exor::TeamId])
        unsigned int SpawnEntity(EntityService&,custom [class Exor::UtfString<char,class Exor::utf_traits<char>,class
        Exor::StlAllocatorProxy<char> >] const&,unsigned int,custom [class Exor::UtfString<char,class Exor::utf_traits
        <char>,class Exor::StlAllocatorProxy<char> >] const&,custom [class Exor::UtfString<char,class Exor::utf_traits
        <char>,class Exor::StlAllocatorProxy<char> >] const&)
        unsigned int SpawnEntity(EntityService&,custom [class Exor::UtfString<char,class Exor::utf_traits<char>,class
        Exor::StlAllocatorProxy<char> >] const&,unsigned int,custom [struct Exor::TeamId])
        unsigned int SpawnEntity(EntityService&,custom [class Exor::UtfString<char,class Exor::utf_traits<char>,class
        Exor::StlAllocatorProxy<char> >] const&,unsigned int,custom [class Exor::UtfString<char,class Exor::utf_traits
        <char>,class Exor::StlAllocatorProxy<char> >] const&)
        unsigned int SpawnEntity(EntityService&,custom [class Exor::UtfString<char,class Exor::utf_traits<char>,class
        Exor::StlAllocatorProxy<char> >] const&,custom [class Exor::UtfString<char,class Exor::utf_traits<char>,class
        Exor::StlAllocatorProxy<char> >] const&,custom [class Exor::UtfString<char,class Exor::utf_traits<char>,class
        Exor::StlAllocatorProxy<char> >] const&)
        unsigned int SpawnEntity(EntityService&,custom [class Exor::UtfString<char,class Exor::utf_traits<char>,class
        Exor::StlAllocatorProxy<char> >] const&,custom [float],custom [float],custom [float],custom [class Exor::UtfSt


        IP属地:广东4楼2020-12-13 20:28
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          当游戏实体堆叠到一定数量以后,一但升级或者已经接入电路网络的建筑(包括墙体和管道),会产生卡顿(甚至暂时卡死),不过游戏不会崩溃,接入或者断开电网同上。
          当极端天气比如酸雨,地震,冰雹,产生的对建筑的伤害单位目标堆叠过多也会导致卡顿。


          IP属地:江苏5楼2020-12-21 21:54
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            (filename not available):0 - Riftbreaker::MapGenerator::PrepareTiles
            (filename not available):0 - Riftbreaker::MapGenerator::RandomizeMission
            (filename not available):0 - Riftbreaker::GameplayState::GenerateMap
            (filename not available):0 - Riftbreaker::GameplayState::OnEnter
            (filename not available):0 - Exor::AppState::Run
            (filename not available):0 - boost::`anonymous namespace'::thread_start_function
            (filename not available):0 - iswascii
            (filename not available):0 - BaseThreadInitThunk
            (filename not available):0 - RtlUserThreadStart


            IP属地:四川6楼2020-12-23 23:00
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              使用2.3版RN的mod
              出现了屏幕显示异常,好像是D3D12的问题


              IP属地:浙江7楼2021-01-08 19:04
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                点开始就这样。这是咋回事啊


                IP属地:广东8楼2021-01-08 21:57
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                  ERROR: failed to enter GameplayState, because requested mission: `missions/.mission` does NOT exist!
                  打了所有MOD 进游戏生存模式开始游戏就弹这个提示 ,这怎么回事


                  IP属地:山西9楼2021-03-05 18:45
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                    水一水贴水一水贴水一水贴水一水贴水一水贴


                    IP属地:浙江10楼2021-03-17 22:13
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                      (filename not available):0 - (function-name not available)
                      (filename not available):0 - (function-name not available)
                      (filename not available):0 - (function-name not available)
                      (filename not available):0 - XAudio2CreateWithSharedContexts
                      (filename not available):0 - XAudio2CreateWithSharedContexts
                      (filename not available):0 - XAudio2CreateWithSharedContexts
                      (filename not available):0 - XAudio2CreateWithSharedContexts
                      (filename not available):0 - Exor::AudioXAudio2::Initialize
                      (filename not available):0 - Exor::ApplicationAbstract::InitAudio
                      (filename not available):0 - Exor::ApplicationAbstract::InitAudio
                      (filename not available):0 - Exor::Framework::InitAudio
                      (filename not available):0 - Exor::Framework::Init
                      (filename not available):0 - Riftbreaker::RiftbreakerApp::OnStartup
                      (filename not available):0 - Exor::ApplicationWin32::Run
                      (filename not available):0 - Exor::RunApp
                      (filename not available):0 - ExorMain
                      (filename not available):0 - WinMain
                      (filename not available):0 - __scrt_common_main_seh
                      (filename not available):0 - BaseThreadInitThunk
                      (filename not available):0 - RtlUserThreadStart
                      进游戏就弹这个提示 ,这怎么回事


                      IP属地:广东12楼2021-07-21 22:53
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                        一到强袭时间就卡退这是啥意思



                        来自Android客户端13楼2021-07-27 01:15
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                          (filename not available):0 - OpenAdapter10
                          (filename not available):0 - NVENCODEAPI_Thunk
                          (filename not available):0 - NVENCODEAPI_Thunk
                          (filename not available):0 - OpenAdapter10
                          (filename not available):0 - OpenAdapter10
                          (filename not available):0 - OpenAdapter10
                          (filename not available):0 - OpenAdapter10
                          (filename not available):0 - OpenAdapter12
                          (filename not available):0 - D3D12PIXReportCounter
                          (filename not available):0 - D3D12PIXReportCounter
                          (filename not available):0 - DXGIGetDebugInterface1
                          (filename not available):0 - PIXEndCapture
                          (filename not available):0 - DXGIReportAdapterConfiguration
                          (filename not available):0 - CompatString
                          (filename not available):0 - CompatString
                          (filename not available):0 - DXGIReportAdapterConfiguration
                          (filename not available):0 - OverlayHookD3D3
                          (filename not available):0 - (function-name not available)
                          (filename not available):0 - (function-name not available)
                          (filename not available):0 - (function-name not available)
                          (filename not available):0 - (function-name not available)
                          我这个是啥意思


                          IP属地:吉林14楼2022-07-31 16:26
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