最近想在DLC中使用原版的车或载具,我把原版的weapons textures sounds particles models 用跳过重名文件的方式复制到ww2base中,在游戏中用代码能够产生武器,能够捡起来放背包。但是一旦放手上就会跳出。
日志是这样的。好像是material文件丢失,但是我看了下对应的武器material文件好像都在啊。
12:33:37: SCRIPT: received: TagName=query_result query_id=14 TagName=character block=14 19 dead=0 faction_id=0 id=142 leader=1 name=Benny Gonzalez player_id=0 position=491.316 5.88235 656.377 rp=121985 soldier_group_name=default squad_size=1 wounded=0 xp=2
12:33:40: Can't assign material (null)m1919. to SubEntity of Weapon50m1919_hmg.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
12:33:40: Texture: inventoryview_scrollbar_dimmed.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
12:33:40: Texture: inventoryview_scroll_slider_dimmed.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:40: Texture: inventoryview_cursor.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:41: Texture: inventoryview_cursor_draggable.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:41: Can't assign material _missing_material_ to SubEntity of Ogre/MO857 because this Material does not exist. Have you forgotten to define it in a .material script?
12:33:41: Texture: inventoryview_cursor_dragging.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:42: SCRIPT: received: TagName=item_drop_event character_id=142 item_class=0 item_key=javelin_ap.weapon item_type_id=254 player_id=0 position=497.894 4.27419 656.131 target_container_type_id=2
12:33:43: Can't assign material _missing_material_ to SubEntity of Ogre/MO858 because this Material does not exist. Have you forgotten to define it in a .material script?
12:33:43: Texture: hud_squad3.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
12:33:49: SCRIPT: received: TagName=chat_event channel=faction global=0 message=/promote player_id=0 player_name=GGXS
12:33:49: SCRIPT: received: TagName=query_result query_id=15 TagName=player aim_target=489.891 5.88235 640.74 character_id=142 color=0.68 0.85 0 1 faction_id=0 name=GGXS player_id=0 profile_hash=ID2089105438 sid=ID0
12:33:49: Texture: hud_rank11.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
12:33:52: ERROR, requesting invalid animation id for character spec
12:33:52: search the log for "WARNING, animation key" to investigate
12:33:52: !!!EXECUTION HALTED!!!
12:33:53: SCRIPT: received: TagName=user_quit_event
12:33:53: SCRIPT:user quit signal detected, stopping script
12:33:53: SCRIPT:uninitializing
12:33:53: SCRIPT:ending execution
12:33:53: metagame launcher ending
日志是这样的。好像是material文件丢失,但是我看了下对应的武器material文件好像都在啊。
12:33:37: SCRIPT: received: TagName=query_result query_id=14 TagName=character block=14 19 dead=0 faction_id=0 id=142 leader=1 name=Benny Gonzalez player_id=0 position=491.316 5.88235 656.377 rp=121985 soldier_group_name=default squad_size=1 wounded=0 xp=2
12:33:40: Can't assign material (null)m1919. to SubEntity of Weapon50m1919_hmg.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
12:33:40: Texture: inventoryview_scrollbar_dimmed.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
12:33:40: Texture: inventoryview_scroll_slider_dimmed.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:40: Texture: inventoryview_cursor.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:41: Texture: inventoryview_cursor_draggable.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:41: Can't assign material _missing_material_ to SubEntity of Ogre/MO857 because this Material does not exist. Have you forgotten to define it in a .material script?
12:33:41: Texture: inventoryview_cursor_dragging.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:42: SCRIPT: received: TagName=item_drop_event character_id=142 item_class=0 item_key=javelin_ap.weapon item_type_id=254 player_id=0 position=497.894 4.27419 656.131 target_container_type_id=2
12:33:43: Can't assign material _missing_material_ to SubEntity of Ogre/MO858 because this Material does not exist. Have you forgotten to define it in a .material script?
12:33:43: Texture: hud_squad3.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
12:33:49: SCRIPT: received: TagName=chat_event channel=faction global=0 message=/promote player_id=0 player_name=GGXS
12:33:49: SCRIPT: received: TagName=query_result query_id=15 TagName=player aim_target=489.891 5.88235 640.74 character_id=142 color=0.68 0.85 0 1 faction_id=0 name=GGXS player_id=0 profile_hash=ID2089105438 sid=ID0
12:33:49: Texture: hud_rank11.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
12:33:52: ERROR, requesting invalid animation id for character spec
12:33:52: search the log for "WARNING, animation key" to investigate
12:33:52: !!!EXECUTION HALTED!!!
12:33:53: SCRIPT: received: TagName=user_quit_event
12:33:53: SCRIPT:user quit signal detected, stopping script
12:33:53: SCRIPT:uninitializing
12:33:53: SCRIPT:ending execution
12:33:53: metagame launcher ending