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怎么在DLC单人战役中用原版的武器或载具?

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最近想在DLC中使用原版的车或载具,我把原版的weapons textures sounds particles models 用跳过重名文件的方式复制到ww2base中,在游戏中用代码能够产生武器,能够捡起来放背包。但是一旦放手上就会跳出。
日志是这样的。好像是material文件丢失,但是我看了下对应的武器material文件好像都在啊。
12:33:37: SCRIPT: received: TagName=query_result query_id=14 TagName=character block=14 19 dead=0 faction_id=0 id=142 leader=1 name=Benny Gonzalez player_id=0 position=491.316 5.88235 656.377 rp=121985 soldier_group_name=default squad_size=1 wounded=0 xp=2
12:33:40: Can't assign material (null)m1919. to SubEntity of Weapon50m1919_hmg.meshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
12:33:40: Texture: inventoryview_scrollbar_dimmed.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
12:33:40: Texture: inventoryview_scroll_slider_dimmed.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:40: Texture: inventoryview_cursor.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:41: Texture: inventoryview_cursor_draggable.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:41: Can't assign material _missing_material_ to SubEntity of Ogre/MO857 because this Material does not exist. Have you forgotten to define it in a .material script?
12:33:41: Texture: inventoryview_cursor_dragging.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
12:33:42: SCRIPT: received: TagName=item_drop_event character_id=142 item_class=0 item_key=javelin_ap.weapon item_type_id=254 player_id=0 position=497.894 4.27419 656.131 target_container_type_id=2
12:33:43: Can't assign material _missing_material_ to SubEntity of Ogre/MO858 because this Material does not exist. Have you forgotten to define it in a .material script?
12:33:43: Texture: hud_squad3.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
12:33:49: SCRIPT: received: TagName=chat_event channel=faction global=0 message=/promote player_id=0 player_name=GGXS
12:33:49: SCRIPT: received: TagName=query_result query_id=15 TagName=player aim_target=489.891 5.88235 640.74 character_id=142 color=0.68 0.85 0 1 faction_id=0 name=GGXS player_id=0 profile_hash=ID2089105438 sid=ID0
12:33:49: Texture: hud_rank11.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
12:33:52: ERROR, requesting invalid animation id for character spec
12:33:52: search the log for "WARNING, animation key" to investigate
12:33:52: !!!EXECUTION HALTED!!!
12:33:53: SCRIPT: received: TagName=user_quit_event
12:33:53: SCRIPT:user quit signal detected, stopping script
12:33:53: SCRIPT:uninitializing
12:33:53: SCRIPT:ending execution
12:33:53: metagame launcher ending


IP属地:广东1楼2021-05-18 12:43回复
    可能是没有在xml文件里注册


    IP属地:湖南来自Android客户端2楼2021-05-18 13:48
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      原版载具到了DLC,一个能打得都没有。步兵一两个手雷就炸掉原版载具了。虎王直接车轮战 1v 全部控制台载具。


      IP属地:广东4楼2021-05-19 04:57
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        天啊,重新分析了才明白,原来根本不需要复制过去的。只要把weapon、vehicles以及calls的文件夹里面的xml管理注册,合并就可以了。
        也就是把原版的all_weapons.xml、all_throwables.xml、invasion_all_throwables.xml、invasion_all_weapons.xml、all_vehicles.xml、invasion_all_vehicles.xml、all_carry_items.xml、all_visual_items.xml、all_calls.xml,合并到DLC的ww2base,就ok了。


        IP属地:广东5楼2021-05-19 06:00
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          雪绒花里的载具和武器都是肉眼可见的比原版强啊虎式和虎王开一炮这爆炸效果就比原版主战坦克的尿尿炮震撼多了


          IP属地:上海来自手机贴吧6楼2021-05-19 06:04
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            老哥强啊,成功的在太平洋dlc里面调出了黑猫,就是加载游戏的时候慢了不少,找时间试试黑猫和鼠式谁更强,猫和老鼠


            IP属地:安徽来自Android客户端7楼2021-07-31 11:48
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