8 月 30 日铁门组发布了 0.210.6 版本的补丁,实际上是正式实装了 8 月 12 日发布的关于存档的测试服更新。这次更新解决了贴吧里大批玩家求助过的”游戏突然崩溃,重进以后角色身上的装备还在,但是世界重置了“的恶性 Bug,并调整了游戏的自动存档功能。约两个月前官方就在 Reddit 论坛上发表了一篇极为详尽的存档系统解释与进度找回教程,无奈翻译工程量太大,国内大多数用户也没有逛 Reddit 的习惯。本贴仅简单翻译一下本次更新的更新日志,沙发会留下 Reddit 教程地址的线索。
更新日志原文与译文对照如下:
* Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
增加了自动存档打包系统,默认设置下会保持每 2 小时一次和 12 小时一次的频率进行存档,可在”设置-其他“中自行调整。默认设置下专用服务器的设置值为 4,可通过新参数 (-backups -backupshort -backuplong) 进行调整。
* The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
现在游戏会在你睡觉后或间隔 30 分钟进行保存,该计时器可通过手动输入控制台命令”保存“来重置。专用服务器的对应数值可通过新参数 (-saveinterval) 调整。
* Using the console save command now also saves the character file
使用控制台命令”保存“也会保存角色的文件了。
* The dedicated server manual PDF has been updated with the new parameters.
专用服务器指南 PDF 已更新,增加了上述的新参数相关内容。
* World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
若世界文件已损坏或版本不兼容,世界保存功能将失效,且会导致游戏退回主菜单。专用服务器在运行损坏的世界文件时会直接关闭。
* A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
修改 Steam 云存档功能,避免了保存时会导致世界损坏的特定崩溃。
* The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
若多人游戏中的其它玩家都离开,仅剩房主一人,游戏可自动返回暂停状态(旧有特性,失效版本我懒得查了)。
* Players can no longer create a world with the same name when Steam Cloud saves are enabled.
在开启 Steam 云存档时,玩家将不能创建两个名称相同的世界。
* Characters with duplicate filenames will now be hidden.
具有相同名称的角色会被隐藏。
* Characters with different names from the filename will be displayed to differentiate between renamed files
与角色文件名不同的角色名称已能展示修改后名称以示区分。
* Local and legacy characters will now be deleted properly if Steam Cloud is enabled
启用云存档时,游戏将以正确方式删除本地的失效旧有角色。
* Beehive VFX on-hit fix
修复蜂房受到攻击时的视觉效果。
* Removed the ability to craft/build the Midsummer items
仲夏节结束啦!制作仲夏节物品的功能已关闭~
更新日志原文与译文对照如下:
* Autobackup system added that will keep one 2-hour and one 12-hour backup by default and can be customised in misc settings. Default setting on dedicated servers is 4, which can be customised with new parameters (-backups -backupshort -backuplong).
增加了自动存档打包系统,默认设置下会保持每 2 小时一次和 12 小时一次的频率进行存档,可在”设置-其他“中自行调整。默认设置下专用服务器的设置值为 4,可通过新参数 (-backups -backupshort -backuplong) 进行调整。
* The game will now save after you sleep, or at 30 minute intervals, and the timer is reset when using the manual save console command. The save interval can be customised on dedicated servers using the new parameter (-saveinterval).
现在游戏会在你睡觉后或间隔 30 分钟进行保存,该计时器可通过手动输入控制台命令”保存“来重置。专用服务器的对应数值可通过新参数 (-saveinterval) 调整。
* Using the console save command now also saves the character file
使用控制台命令”保存“也会保存角色的文件了。
* The dedicated server manual PDF has been updated with the new parameters.
专用服务器指南 PDF 已更新,增加了上述的新参数相关内容。
* World save gets disabled if it’s a corrupted world file or if it’s an incompatible world version and the game will return to the main menu. Dedicated servers will shut down if the world is corrupt.
若世界文件已损坏或版本不兼容,世界保存功能将失效,且会导致游戏退回主菜单。专用服务器在运行损坏的世界文件时会直接关闭。
* A change to Steam Cloud saves to avoid a particular crash during saves that could corrupt the world save.
修改 Steam 云存档功能,避免了保存时会导致世界损坏的特定崩溃。
* The game returns to a pause state if a multiplayer host is alone in a multiplayer session if all players leave (like it was previously).
若多人游戏中的其它玩家都离开,仅剩房主一人,游戏可自动返回暂停状态(旧有特性,失效版本我懒得查了)。
* Players can no longer create a world with the same name when Steam Cloud saves are enabled.
在开启 Steam 云存档时,玩家将不能创建两个名称相同的世界。
* Characters with duplicate filenames will now be hidden.
具有相同名称的角色会被隐藏。
* Characters with different names from the filename will be displayed to differentiate between renamed files
与角色文件名不同的角色名称已能展示修改后名称以示区分。
* Local and legacy characters will now be deleted properly if Steam Cloud is enabled
启用云存档时,游戏将以正确方式删除本地的失效旧有角色。
* Beehive VFX on-hit fix
修复蜂房受到攻击时的视觉效果。
* Removed the ability to craft/build the Midsummer items
仲夏节结束啦!制作仲夏节物品的功能已关闭~