4790k+588,d316004+4,mod跟cfg也都只加了一些基础的,没啥大问题吧。4fun乱七八糟各种怪,只能稳60,rng开c2,只能稳144,大桥jac2deima这张图,第一个机关破完出门门前的那一大块空雪地出一堆大怪,难免的掉帧,榴弹撞群怪掉帧,下水道的默认水不关会掉帧,炮虫吐口水也掉帧,毒火掉帧,之前手电筒也掉帧,r_dynamic 0关了动态光解决了,现在又多出一堆问题,以前玩不怎么卡啊。
autoexec.cfg
asw_alien_shadows 0
asw_background_color 0 0 0 0
asw_camera_shake 0
asw_crosshair_progress_size 40
asw_default_primary_0 3
asw_default_secondary_0 20
asw_default_extra_0 10
asw_default_primary_1 23
asw_default_secondary_1 1
asw_default_extra_1 7
asw_default_primary_2 9
asw_default_secondary_2 11
asw_default_extra_2 7
asw_default_primary_3 20
asw_default_secondary_3 7
asw_default_extra_3 7
asw_default_primary_4 3
asw_default_secondary_4 20
asw_default_extra_4 11
asw_default_primary_5 15
asw_default_secondary_5 7
asw_default_extra_5 5
asw_default_primary_6 26
asw_default_secondary_6 20
asw_default_extra_6 17
asw_default_primary_7 18
asw_default_secondary_7 7
asw_default_extra_7 14
asw_door_healthbars 1
asw_fast_reload_under_marine 1
asw_hud_scale 0.7
asw_laser_sight 0
asw_magazine_under_marine 0
asw_marine_death_cam_slowdown 0
asw_marine_labels_cursor_maxdist 20000
asw_marine_shoulderlight 1
asw_medic_under_marine 0
asw_player_names 1
cl_cmdrate 100
cl_forcepreload 1
cl_interp 0.033
cl_interp_ratio 2
cl_updaterate 100
crosshair 1
fps_max 0
joy_aim_to_movement 0
mat_bloom_scalefactor_scalar 0
mat_depth_blur_strength_override 0
mat_grain_enable 0
mat_vignette_enable 0
net_graph 5
net_graphheight 75
net_graphpos 2
net_graphproportionalfont 0.9
net_graphshowinterp 0
r_dynamic 0
rate 786432
rd_ammo_under_marine 1
rd_download_workshop_previews 0
rd_draw_marine_health_counter 1
rd_draw_timer 1
rd_draw_timer_color "193 230 198"
rd_fast_reload_under_marine_height_scale 2
rd_fast_reload_under_marine_scale 12
rd_override_allow_rotate_camera 1
rd_health_effect 0
rd_ready_mark_override 1
rd_show_mission_icon_loading 1
sensitivity 1
snd_musicvolume 0
sv_lan 0
voice_forcemicrecord 0
voice_mixer_mute 1
volume "0.25"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "space" "+jump"
bind "b" "+walk"
bind "ctrl" "rotatecameraleft"
bind "alt" "rotatecameraright"
bind "MOUSE1" "+attack"
bind "MOUSE2" "ASW_InvLast"
bind "MOUSE3" "asw_suicide;asw_restart_mission"
bind "capslock" "+attack2"
bind "q" "+grenade1"
bind "v" "+alt1"
bind "r" "+reload"
bind "g" "ASW_Drop"
bind "t" "asw_dropextra"
bind "e" "+use"
bind "y" "say"
bind "j" "cl_select_loadout"
bind "TAB" "+mouse_menu"
bind "9" "vote_yes"
bind "0" "vote_no"
bind "`" "toggleconsole"
bind "i" "asw_flashlight"
bind "h" "+holdorder"
bind "z" "asw_OrderMarinesHold "
bind "F1" "+selectmarine1"
bind "F2" "ASW_PrevMarine"
bind "F3" "ASW_NextMarine"
bind "F4" "fps_max 0;snd_musicvolume 0"
bind "F5" "playerlist"
bind "mouse5" "cl_selectm 4 -1"
bind "mouse4" "+voicerecord"
bind "shift" "ingamebriefing"
bind "2" "asw_squad_hotbar 1;asw_squad_hotbar 2;asw_squad_hotbar 3;asw_squad_hotbar 4;asw_squad_hotbar 5;asw_squad_hotbar 6;asw_squad_hotbar 7"
bind "3" "asw_afk"
bind "DEL" quit
bind "MWHEELDOWN" "+grenade1"
bind "MWHEELUP" "+grenade1"
bind "n" "cl_emote 1"
bind "m" "cl_emote 0"
bind "k" "asw_suicide"
bind "x" "asw_ActivatePrimary"
bind "c" "asw_activateSecondary"
bind "enter" "killserver"
bind "u" "cl_selectm 0 -1;cl_selectm 1 -1;cl_selectm 2 -1;cl_selectm 3 -1;cl_selectm 4 -1;cl_selectm 5 -1;cl_selectm 6 -1;cl_selectm 7 -1"
bind "UP" "+walk"
bind "DOWN" "+mouse_menu"
bind "LEFT" "rotatecameraleft"
bind "RIGHT" "asw_activateSecondary"
bind "L_TRIGGER" "+attack2"
bind "R_TRIGGER" "+attack"
bind "L_SHOULDER" "ASW_InvLast"
bind "R_SHOULDER" "+grenade1"
bind "A_BUTTON" "+reload"
bind "B_BUTTON" "rotatecameraright"
bind "X_BUTTON" "+use"
bind "Y_BUTTON" "ingamebriefing"
bind "BACK" "asw_dropextra"
bind "START" "asw_drop"
bind "STICK1" "+jump"
unbind "s1_up"
unbind "s1_down"
unbind "s1_left"
unbind "s1_right"
bind "STICK2" "+alt1"
alias A_ A_1
alias A_1 "sv_cheats 1;asw_god 1;rd_infinite_ammo 1;alias A_ A_2"
alias A_2 "sv_cheats 0;alias A_ A_1"
bind [ A_
bindtoggle ] asw_spawning_enabled 0 1
alias +B "host_timescale 3"
alias -B "host_timescale 1"
bind ' +B
alias calling calling1
alias calling1 "cl_chatter 17; alias calling calling2"
alias calling2 "cl_chatter 18; alias calling calling3"
alias calling3 "cl_chatter 19; alias calling calling4"
alias calling4 "cl_chatter 20; alias calling calling5"
alias calling5 "cl_chatter 21; alias calling calling6"
alias calling6 "cl_chatter 22; alias calling calling7"
alias calling7 "cl_chatter 23; alias calling calling8"
alias calling8 "cl_chatter 22; alias calling calling9"
alias calling9 "cl_chatter 25; alias calling calling1"
newmapsettings.cfg
mat_motion_blur_enabled 0
mat_grain_enable 0
mat_grain_scale_override 1.5
mat_local_contrast_enable 1
ai_no_steer 1
crosshair 1
r_flashlight_topdown 1
r_flashlightscissor 0
fx_glass_velocity_cap 600
fps_max 0
cam_idealyaw 0
cam_idealpitch 90
cam_idealdist 412
fov_desired 120
c_maxpitch 360
c_maxdistance 1000
cl_retire_low_priority_lights 1
cl_interp 0.033
cl_interp_ratio 2
snd_musicvolume 0
autoexec.cfg
asw_alien_shadows 0
asw_background_color 0 0 0 0
asw_camera_shake 0
asw_crosshair_progress_size 40
asw_default_primary_0 3
asw_default_secondary_0 20
asw_default_extra_0 10
asw_default_primary_1 23
asw_default_secondary_1 1
asw_default_extra_1 7
asw_default_primary_2 9
asw_default_secondary_2 11
asw_default_extra_2 7
asw_default_primary_3 20
asw_default_secondary_3 7
asw_default_extra_3 7
asw_default_primary_4 3
asw_default_secondary_4 20
asw_default_extra_4 11
asw_default_primary_5 15
asw_default_secondary_5 7
asw_default_extra_5 5
asw_default_primary_6 26
asw_default_secondary_6 20
asw_default_extra_6 17
asw_default_primary_7 18
asw_default_secondary_7 7
asw_default_extra_7 14
asw_door_healthbars 1
asw_fast_reload_under_marine 1
asw_hud_scale 0.7
asw_laser_sight 0
asw_magazine_under_marine 0
asw_marine_death_cam_slowdown 0
asw_marine_labels_cursor_maxdist 20000
asw_marine_shoulderlight 1
asw_medic_under_marine 0
asw_player_names 1
cl_cmdrate 100
cl_forcepreload 1
cl_interp 0.033
cl_interp_ratio 2
cl_updaterate 100
crosshair 1
fps_max 0
joy_aim_to_movement 0
mat_bloom_scalefactor_scalar 0
mat_depth_blur_strength_override 0
mat_grain_enable 0
mat_vignette_enable 0
net_graph 5
net_graphheight 75
net_graphpos 2
net_graphproportionalfont 0.9
net_graphshowinterp 0
r_dynamic 0
rate 786432
rd_ammo_under_marine 1
rd_download_workshop_previews 0
rd_draw_marine_health_counter 1
rd_draw_timer 1
rd_draw_timer_color "193 230 198"
rd_fast_reload_under_marine_height_scale 2
rd_fast_reload_under_marine_scale 12
rd_override_allow_rotate_camera 1
rd_health_effect 0
rd_ready_mark_override 1
rd_show_mission_icon_loading 1
sensitivity 1
snd_musicvolume 0
sv_lan 0
voice_forcemicrecord 0
voice_mixer_mute 1
volume "0.25"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "space" "+jump"
bind "b" "+walk"
bind "ctrl" "rotatecameraleft"
bind "alt" "rotatecameraright"
bind "MOUSE1" "+attack"
bind "MOUSE2" "ASW_InvLast"
bind "MOUSE3" "asw_suicide;asw_restart_mission"
bind "capslock" "+attack2"
bind "q" "+grenade1"
bind "v" "+alt1"
bind "r" "+reload"
bind "g" "ASW_Drop"
bind "t" "asw_dropextra"
bind "e" "+use"
bind "y" "say"
bind "j" "cl_select_loadout"
bind "TAB" "+mouse_menu"
bind "9" "vote_yes"
bind "0" "vote_no"
bind "`" "toggleconsole"
bind "i" "asw_flashlight"
bind "h" "+holdorder"
bind "z" "asw_OrderMarinesHold "
bind "F1" "+selectmarine1"
bind "F2" "ASW_PrevMarine"
bind "F3" "ASW_NextMarine"
bind "F4" "fps_max 0;snd_musicvolume 0"
bind "F5" "playerlist"
bind "mouse5" "cl_selectm 4 -1"
bind "mouse4" "+voicerecord"
bind "shift" "ingamebriefing"
bind "2" "asw_squad_hotbar 1;asw_squad_hotbar 2;asw_squad_hotbar 3;asw_squad_hotbar 4;asw_squad_hotbar 5;asw_squad_hotbar 6;asw_squad_hotbar 7"
bind "3" "asw_afk"
bind "DEL" quit
bind "MWHEELDOWN" "+grenade1"
bind "MWHEELUP" "+grenade1"
bind "n" "cl_emote 1"
bind "m" "cl_emote 0"
bind "k" "asw_suicide"
bind "x" "asw_ActivatePrimary"
bind "c" "asw_activateSecondary"
bind "enter" "killserver"
bind "u" "cl_selectm 0 -1;cl_selectm 1 -1;cl_selectm 2 -1;cl_selectm 3 -1;cl_selectm 4 -1;cl_selectm 5 -1;cl_selectm 6 -1;cl_selectm 7 -1"
bind "UP" "+walk"
bind "DOWN" "+mouse_menu"
bind "LEFT" "rotatecameraleft"
bind "RIGHT" "asw_activateSecondary"
bind "L_TRIGGER" "+attack2"
bind "R_TRIGGER" "+attack"
bind "L_SHOULDER" "ASW_InvLast"
bind "R_SHOULDER" "+grenade1"
bind "A_BUTTON" "+reload"
bind "B_BUTTON" "rotatecameraright"
bind "X_BUTTON" "+use"
bind "Y_BUTTON" "ingamebriefing"
bind "BACK" "asw_dropextra"
bind "START" "asw_drop"
bind "STICK1" "+jump"
unbind "s1_up"
unbind "s1_down"
unbind "s1_left"
unbind "s1_right"
bind "STICK2" "+alt1"
alias A_ A_1
alias A_1 "sv_cheats 1;asw_god 1;rd_infinite_ammo 1;alias A_ A_2"
alias A_2 "sv_cheats 0;alias A_ A_1"
bind [ A_
bindtoggle ] asw_spawning_enabled 0 1
alias +B "host_timescale 3"
alias -B "host_timescale 1"
bind ' +B
alias calling calling1
alias calling1 "cl_chatter 17; alias calling calling2"
alias calling2 "cl_chatter 18; alias calling calling3"
alias calling3 "cl_chatter 19; alias calling calling4"
alias calling4 "cl_chatter 20; alias calling calling5"
alias calling5 "cl_chatter 21; alias calling calling6"
alias calling6 "cl_chatter 22; alias calling calling7"
alias calling7 "cl_chatter 23; alias calling calling8"
alias calling8 "cl_chatter 22; alias calling calling9"
alias calling9 "cl_chatter 25; alias calling calling1"
newmapsettings.cfg
mat_motion_blur_enabled 0
mat_grain_enable 0
mat_grain_scale_override 1.5
mat_local_contrast_enable 1
ai_no_steer 1
crosshair 1
r_flashlight_topdown 1
r_flashlightscissor 0
fx_glass_velocity_cap 600
fps_max 0
cam_idealyaw 0
cam_idealpitch 90
cam_idealdist 412
fov_desired 120
c_maxpitch 360
c_maxdistance 1000
cl_retire_low_priority_lights 1
cl_interp 0.033
cl_interp_ratio 2
snd_musicvolume 0