好吧 如果这样还不能满足你的话
打开 1.pak\set\colliders.set
先说好,因为改动这个,是动到tank全部基础的碰撞模式,所以要小心
在colliders.set里面,可以找到你想修改的tank类型
tank.light tank.medium tank.heavy三类(但是所有vehicle碰撞模式都在这里面)
实例
{"tank.heavy" from "vehicle"
{colliderId "tank.heavy"}
{collideWith "construction(建筑物)" "sandbag(沙包)" "cannon(火炮)" "cannon_small(小型火炮)" "moto(摩托车)" "car(汽车)" "truck" "armored" "tank.light" "tank.medium" "tank.heavy" "tree" "bush" "human" "particle" "particle.big" "mine.at" "mine.ap"}
{canPush "moto" "car" "truck" "armored" "tank.light" "cannon" "cannon_small"}
{canPushBroken "tank.medium" "tank.heavy" "train"}
}
这是重型tank碰撞模式
大致上,第三行里面的内容就是可以辗过去的东西啦
不想辗过什么,就砍掉什吧
但是可以撞construction(建筑物)的家伙有很多,就要费心一个一个去改了