1、同一场景中,灯光数量若超过4个,必定有一个灯光发生报错情况,解决方法是只能将所有灯光移动性改为“可移动”吗?

2、最近接触到持久关卡,将场景灯光做了分层,输出图片出现"Sub-level is set to blueprint streaming and will not be visible during a render unless a Sequencer Visibility Track controls its visibility or you have written other code to handle loading it."
我想是因为没有将这个灯光层加入序列 渲染,所以输出的结果是全黑的,目前未接触蓝图,不清楚如何才能获得正确结果。
如有错误,请指正,谢谢

2、最近接触到持久关卡,将场景灯光做了分层,输出图片出现"Sub-level is set to blueprint streaming and will not be visible during a render unless a Sequencer Visibility Track controls its visibility or you have written other code to handle loading it."
我想是因为没有将这个灯光层加入序列 渲染,所以输出的结果是全黑的,目前未接触蓝图,不清楚如何才能获得正确结果。
如有错误,请指正,谢谢