When will the French vehicles be released?
Q:法国车什么时候出来?
We are working on those, but they won't appearin one of the near updates. You can expect likely around the end of 2017.
A:我们正为之努力(S∞N),但是他们不会在最近几次更新中出现。你可以期待它们在年末登场的可能性。Why is percentage of penetrations a factor forthe armor model, is there a "target" number the developers are aimingfor and why ?
Q:为什么穿透比例是装甲模型的一个要素?开发组是否试图达到一个“目标”数值?为什么要这么做?
Achieving a certain penetration percentage byitself is not a balance goal per se. The actual goal, when rebalancing anyvehicle, is to find an optimal solution, a blend of realism, gameplay andvehicle diversity. Something like:
A:达到某个指定的穿透比例并不是平衡的目标。平衡全游戏车辆的实际的目标是在真实性、游戏性和车辆特性多样化之间融合并得到最优解法。举个例子:
"This tank will have a vulnerable lowerfrontal plate but a well armored turret and an ERA kit on its sides that willoffer some protection even against kinetic rounds, a setup that corresponds toits armor layout in real life, resulting in a vehicle that's good in hulldownposition and during flanking maneuvers with its own flanks exposed but is notgreat when going head to head against other vehicles in the open when its lowerfrontal plate is exposed."
“这辆坦克有较弱的首下,但他有强大的炮塔和甚至能抵挡一些动能弹(AP之流)的侧面爆炸反应装甲——这是符合现实的装甲设计,这使得这辆坦克擅长在侧翼袭击和防御战中卖头。但同时也使其无法在开阔地带露出首下与其他车辆正面硬刚。”
The penetration percentage statistic is one ofthe tools that allow us check if the tank corresponds to our vision for it,both when it comes to the balancing process itself and when it comes to lookingfor potential bugs. Of course, some values of the penetration percentage definitelyshow that there is a problem somewhere. For example, if only 33 percent orfewer hits penetrate the vehicle, it indicates that the tank armor is wronglyconfigured, possibly by its weakspots being too small (the infamouspixel-hunting).
穿透比例数值使我们能检查坦克装甲在平衡过程中是否达到了我们的预期,同时也能排查潜在的漏洞。当然,一些穿透比例的数值显示了明显的问题。比方说,只有33%的着弹击穿了这辆车,这就显示这辆坦克的装甲设计是有问题的,可能是他的弱点太小了(臭名昭著的像素猎人)