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Developer Q&A - Session 10

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Would it be possible to consider more placesfor decals (sides/back of turret) and would you consider introducing moredecals (more numbers and letters, shapes and signs preferably)?
Q:能否考虑更多适用贴花的位置(比如炮塔侧/后部),以及能否加入更多贴花(更多数字和字母,形状和标识)?
In the (albeit not-so-near) future, we plan toallow players to put the decals wherever they want on the vehicle. However, atthe moment, we are not planning to add any "static" spots on existingvehicles.
A:在不远(虽然有点远)的将来,我们将允许玩家在任意位置防止贴花。但是现在我们不打算加入更多的“静态”贴花位置。


IP属地:广东来自Android客户端1楼2017-09-04 23:56回复
    When will the French vehicles be released?
    Q:法国车什么时候出来?
    We are working on those, but they won't appearin one of the near updates. You can expect likely around the end of 2017.
    A:我们正为之努力(S∞N),但是他们不会在最近几次更新中出现。你可以期待它们在年末登场的可能性。Why is percentage of penetrations a factor forthe armor model, is there a "target" number the developers are aimingfor and why ?
    Q:为什么穿透比例是装甲模型的一个要素?开发组是否试图达到一个“目标”数值?为什么要这么做?
    Achieving a certain penetration percentage byitself is not a balance goal per se. The actual goal, when rebalancing anyvehicle, is to find an optimal solution, a blend of realism, gameplay andvehicle diversity. Something like:
    A:达到某个指定的穿透比例并不是平衡的目标。平衡全游戏车辆的实际的目标是在真实性、游戏性和车辆特性多样化之间融合并得到最优解法。举个例子:
    "This tank will have a vulnerable lowerfrontal plate but a well armored turret and an ERA kit on its sides that willoffer some protection even against kinetic rounds, a setup that corresponds toits armor layout in real life, resulting in a vehicle that's good in hulldownposition and during flanking maneuvers with its own flanks exposed but is notgreat when going head to head against other vehicles in the open when its lowerfrontal plate is exposed."
    “这辆坦克有较弱的首下,但他有强大的炮塔和甚至能抵挡一些动能弹(AP之流)的侧面爆炸反应装甲——这是符合现实的装甲设计,这使得这辆坦克擅长在侧翼袭击和防御战中卖头。但同时也使其无法在开阔地带露出首下与其他车辆正面硬刚。”
    The penetration percentage statistic is one ofthe tools that allow us check if the tank corresponds to our vision for it,both when it comes to the balancing process itself and when it comes to lookingfor potential bugs. Of course, some values of the penetration percentage definitelyshow that there is a problem somewhere. For example, if only 33 percent orfewer hits penetrate the vehicle, it indicates that the tank armor is wronglyconfigured, possibly by its weakspots being too small (the infamouspixel-hunting).
    穿透比例数值使我们能检查坦克装甲在平衡过程中是否达到了我们的预期,同时也能排查潜在的漏洞。当然,一些穿透比例的数值显示了明显的问题。比方说,只有33%的着弹击穿了这辆车,这就显示这辆坦克的装甲设计是有问题的,可能是他的弱点太小了(臭名昭著的像素猎人)


    IP属地:广东来自Android客户端2楼2017-09-04 23:56
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      Do you plan to make all vehicle classes equallyplayable in PvE? Currently, light AFVs are underperforming.
      Q:是否有计划使所有车辆职阶均在PVE可以混得走?现在轻型AFV(汽车?)表现很差。
      Yes, we are planning to address the usefulnessof AFVs in PvE when it comes to both scouting and firepower. Some changes, suchas the improvements to the CRAB, SPHINX, T-15, BMP and BMD series AFVs, areplanned for the near future.
      A:是的,我们计划增强AFV在PVE的存在感,加强他们的侦查能力和火力。部分改动,比如对CRAB、SHINX\T-15\BMP和BMD系列等AFV的增强将在不久的将来实施。


      IP属地:广东来自Android客户端3楼2017-09-04 23:56
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        Will you improve the handling of wheeledvehicles? Some feel uncontrollable.
        Q:能改善一下轮式车辆的操控性吗?有些简直停不下来。
        Yes, we are planning to improve the wheeledvehicle handling, specifically the wheel turning rate and handling at highspeeds.
        A:使得,我们正有计划改善轮式车辆操控性,特别是高速前进时车轮的转向速率。


        IP属地:广东来自Android客户端4楼2017-09-04 23:56
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          How are you planning to improve the popularityof the Global Operations mode? It seems dead.
          Q:你们准备怎么增加全球行动模式的玩家数量,它看来是快亡了。
          We have big plans for this mode. We can'tdisclose them right now, but you might have noticed that the income in thismode was increased by 50 percent, making it profitable indeed.
          A:我们为这个模式留了个大新闻,现在不能公开,但是你可以注意到现在该模式的收益提高了50%,效果拔群。


          IP属地:广东来自Android客户端5楼2017-09-04 23:57
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            Why do all Soviet tank HEAT rounds have higher penetrationthan kinetic rounds? In the majority of cases, HEATs are ineffective againstenemy armor.
            Q:为什么所有苏联坦克的破甲弹穿深比动能弹还高?在大多数情况下,破甲弹都使无效的啊?
            In real life, the HEAT penetration ofhomogenous armor is higher than the one of kinetic shells. However, kineticammunition performs better against spaced armor and composite armor. In orderto make the shell system easier to understand, we are planning to make severaladjustments to shell mechanics in Update 0.21 and to add the armor inspectorfeature in the future.
            A:在现实中,破甲弹对单一材料装甲的穿深是比动能弹高的。但动能弹对间隙装甲和复合装甲效果更好。为了使弹药机制易于理解,我们计划在0.21对其作出调整并在未来加入装甲检视功能。


            IP属地:广东来自Android客户端6楼2017-09-04 23:57
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              When will you overhaul the M60-2000 and theChallenger FALCON premium tanks? They are currently practically unplayable.
              Q:你们啥时能重平衡一下M60-2000和挑战者猎鹰这俩金币车呢?
              They will be significantly improved in one ofthe updates coming in the near future. For example, FALCON will no longerreceive full damage when its unmanned turret is hit.
              A:他们将在近期的更新中显著增强。(S∞N)
              比如猎鹰的无人炮塔被击穿不会受到满伤了。


              IP属地:广东来自Android客户端7楼2017-09-04 23:57
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