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2017.12.7的一些QA

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翻译人:Leviathan__W
@proton135
这次QA有许多有价值的内容,比如新的飓风线 ,优化问题,亚服等


IP属地:江苏来自Android客户端1楼2017-12-08 18:55回复
    Q:Any plans for landing and repairing as well as landing to capture points?
    A:Wewould like to see an interesting implementation of landing and takeoffourselves. But in our opinion it should not just be an additional step for aplayer to enter the battle or repair their aircraft, but also have anunderlying mechanic and meaning. Until we have a real working prototype thatwe’re satisfied with we can’t say anything specific.
    Q:有没有制作降落修理和降落占领的计划?
    A:我们觉得加入这个是挺有意思的,但是我们认为对玩家的加入战斗和维修过程来说,这不应该只是一个额外的步骤,而是应该有一些重要且有意义的机制。等我们有了一个实际可行的计划再说吧,现在还不能保证什么。


    IP属地:江苏2楼2017-12-08 18:55
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      Q:Any plans for a proper optimization?
      A:Optimizationis being worked on constantly, in fact we added a new technology that willallow us to reduce memory usage just in the latest patch. This work willcontinue throughout 2018 as well.
      Thatbeing said, there’s another side to it that we’d like to draw attention to. Ifyou compare the 2.0 version of battles and the 1.x, you’ll see that we now havesignificantly more stuff going on. Instead of just 30 player aircraft we havedefenders and NPC bomber flights, all of them are taking damage and shootingback. We have much more detailed objects on the territories with spectaculardestruction animations, the missile, etc. Additionally, there’s much moregraphic effects on screen and we’re constantly adding new ones or updating theexisting. In 1.x our engine would not allow any of that, and we pushed itslimits in 2.0 quite far. At the same time performance remained roughly thesame, so simply speaking we now have a lot more stuff going on that costs aboutthe same in terms of performance. That’s optimization too.
      Q:有进一步优化的计划吗?
      A:优化这个我们一直在做。事实上我们在上一次更新中就加入了一项可以让我们减少内存使用的技术。当然在2018年里我们还会继续努力
      还有,我们也在关注另一件事。如果你把2.0和1.x对比就会发现明显有了更多的东西。与1.x的30架飞机相比,我们多了守卫和NPC轰炸机,它们都会受损也会反击。我们区域里的建筑物也有了更细致的建模以及爆炸效果,还有导弹之类的。还有,图像效果也在不断提升,我们也在不断加入新内容,升级旧的内容。在1.x的时代我们的的引擎不支持这个,而在2.0我们突破了这个限制。同时游戏运行还是和以前差不多,所以简而言之就是我们现在有了更多的内容,但是对配置的要求没什么变化,这也是一种优化。


      IP属地:江苏3楼2017-12-08 18:56
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        Q:Back when 2.0.1 was launched, loot crates were removed from the missions, andthe bomber parts could be bought using tickets. The patch notes said they wouldbe removed Feb 1, 2018. Why is this?
        A:Lateron those bombers will become common premium aircraft. But at the same time wewill add a bomber branch that can be researched and purchased in a regular way.
        Q:在2.0.1刚出的时候,箱子从任务系统里移除了,轰炸机也只能通过牌子买了,更新信息中说那三家轰炸机在2018年2月1号就会停止销售,为什么?
        A:以后这些轰炸机会变成普通的金币飞机,但是同时我们会加入可以研发以及购买的银币轰炸机线。


        IP属地:江苏5楼2017-12-08 18:57
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          Q:When are bomber branches planned on being added and what nations?
          A:Atthe moment we are working on three bomber branches. Every one of them hasunique features and gameplay style. Very soon you will see three lower to mid-tiermedium bombers from Germany, in particular, the Do 17Z and Ju 88. Higher tiermachines will appear in later updates. Another branch that we are working onare Soviet medium bombers codenamed “Pe-2 branch”. And finally (and, probably,most exciting for our NA players) — there are plans to add the largest andheaviest of bombers that ever existed – the Flying Fortresses.
          Q:轰炸机线是什么时候出?又有哪些国家?
          A:我们现在在做的有3条线,每一条线都有其特色以及玩法。很快你就会看到3加中低级的德国金币轰炸机,Do 17Z和Ju 88.更高级的以后会出。另一条线是苏联的中型轰炸机,被称为“Pe-2”。最后(特别是对北美玩家来说)——我们准备加入有史以来最大最重的轰炸机——空中堡垒。


          IP属地:江苏6楼2017-12-08 18:57
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            Q:Any thoughts about future lines in the game, especially British or GAA lines?
            A:Actuallya British branch is right around the corner — the Hawker multiroles are comingin December.
            Q:有什么新线吗?特别是英系或者扫地机的。
            A:事实上一条英系线已经在门口了——Hawker多用途线在12月就会出。


            IP属地:江苏7楼2017-12-08 18:57
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              Q:When will premium ammo, consumables, etc. be available for credits as withother WG titles?
              A:Weused to have this in our plans quite a while back, but the idea was scrappedand there’s no intention to bring it back.
              Q:什么时候金币弹,消耗品可以像在其他WG游戏里一样用银币购买?
              A:我们以前有这样的计划,但是这个计划后来被取消了,我们也不太想把它弄回来。


              IP属地:江苏8楼2017-12-08 18:58
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                Q:When will we see an Italian Tech tree in the game, and could we possibly haveIsraeli planes as premiums?
                A:Thereare no plans to add whole Italian trees at the moment. Nevertheless we mightintroduce some premium machines at some point. As for Israeli air forces, sincethey never designed or produced any warplane but used successful warplanes fromother nations of that time, you might see similar aircraft under Israeli emblemsin the game some day.
                Q:意大利线什么时候会出?我们以后会不会看到以色列的金币飞机?
                A:现在还没有加入意大利线的计划。当然我们以后可能会做一些金币飞机。至于以色列空军,他们在当时没有设计或者生产过什么飞机,但是使用了其他国家的比较成功的机型。你以后也许可以看到以色列标志下的类似的机型。


                IP属地:江苏9楼2017-12-08 18:58
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                  Q:When will we see branches containing planes from Hawker or Grumman?
                  A:TheHawker branch will make its first appearance by winter holidays and willinclude the legendary Hurricane. The second part of the branch including thealmighty Tempest will come in next updates. The lineup is going to be quiteinteresting.
                  Q:什么时候会出Hawker和Grumman这样的线
                  A:Hawker这条线在冬季假期之前就会出,其中也包括带有传奇色彩的Hurricane。线的另一部分,包括强力的Tempest,会在下一次更新中出来,这条线会相当有意思。


                  IP属地:江苏10楼2017-12-08 18:58
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                    Q:Why can’t we have both Team Deathmatch and Conquest mode so we can chose whichone we want to play?
                    A:Atthe moment we consider Conquest mode the most interesting and entertaining.Currently we are working on new game modes that will have new excitingmechanics that will provide our players an experience similar to the old TeamDeathmatch. As for enabling the old game mode alongside the current one —unfortunately, it’s technically impossible. With the amount of changes to theengine and server side that we’ve made WoWP 1.x and WoWP 2.0 are essentiallydifferent games, so having the old game mode online would mean separate serverswith relevant settings and a separate support and development team.
                    Q:为什么我们不能同时有团队死亡竞赛和征服模式供我们自己选择?
                    A:现在我们觉得征服模式是最有意思而且最有娱乐性的。现在我们在做的新游戏模式会有新的机制,会给玩家和以前的游戏模式差不多的游戏体验。至于把旧的机制加入进来——很遗憾,技术上是不可行的。游戏引擎和服务器的改动使2.0和1.x已经是完全不同的两个游戏了,所以把旧的模式加进来就意味着要两个服务器,两个开发团队。


                    IP属地:江苏11楼2017-12-08 18:58
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                      Q:Will there be any team battle mode?
                      A:It’spossible but not a priority at this time.
                      Q:会不会有团队战斗模式(类似PVE)?
                      A:会,但优先度不高。


                      IP属地:江苏12楼2017-12-08 18:59
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                        Q:When will the next iconic line come?
                        A:Hurricanewarning for December, grab your raincoats, pilots!
                        Q:下一条有标志性的线是什么时候到来?
                        A:12月会有飓风登陆,飞行员,请带上雨衣!


                        IP属地:江苏13楼2017-12-08 18:59
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                          Q:Do we really need the squall line? Why not let the team with the most pointswin?
                          Q:Squall line. The fact of smashing the plane into the ground just before thesquall line was that intended? Are you happy people doing this? Or are youlooking to correct this?
                          A:Squallline has 3 functions:
                          1.Itserves as a natural time limitation for the battle. Without it the battleswould be 2 minutes longer in general. By that time most players would’veexhausted their respawn attempts, so the last minutes would just draw out thebattle and turn into “hunt down the last GA” or “wait till the scale fills up”.
                          2.Itis a “gamebreaker” — a mechanic that allows a losing team catch up or even makea comeback, which makes gameplay more exciting.
                          3.Allowsskilled players who can fly precisely and shoot accurately decide the outcomeof the battle by shooting down enemies and winning through total elimination ofenemy team.
                          Statswe have show that the squall line is doing what is supposed to quite well.
                          Atthe same time there are some issues with it, and we are working on solvingthem.
                          -Playerswho crash their aircraft right before the squall line triggers to have full HPfor the last part of the battle are a problem. We need a better design to makethis tactic unnecessary or not viable, and we’re working on it.
                          -Squallline right now has no visual representation, which breaks immersion.
                          Q:我们为什么要有风暴这种设定?为什么不让点数多的队直接赢?
                          Q:风暴。很多人在风暴来临之前就直接撞地等重生?你对这个满意吗?你又准备怎么改变这种情况?
                          A:风暴有三个功能
                          1.对战斗提供了天然的限制。没有这个战斗时间总体上会长两分钟。但是那个时候一般玩家的重生时间都很长了,所以最后几分钟就是不管战斗,去打掉最后一架扫地机或者等条变满
                          2.这是一个“游戏破坏者”——一个可以让快要输的那一队翻盘,使游戏变得更有意思的机制。
                          3.可以让高手在最后通过全歼对面来获得胜利
                          数据显示这个机制现在的运行很不错,同时也有一些问题,我们也在努力解决。
                          -玩家会在风暴到来之前坠毁来满血复活,这是一个问题,我们需要一些更好的设计来让这种选择变得不那么重要或者不可取,我们正在做。
                          -风暴在视觉效果上没有影响,这个肯定不行。


                          IP属地:江苏14楼2017-12-08 18:59
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                            Q:Will you look into balancing? Some planes are way better than others (Yes, i’mlooking at you Spitfire line and yes i am crying for your funeral Mustangline).
                            A:We’regoing to make a full balancing pass in January-February. We will take a closelook at all the stats we have for all the aircraft, find the outliers and thenevaluate what we can do to fix them. Furthermore, we plan to improve andrebalance some of the existing Premium aircraft. Some of them will be changedquite soon.
                            Asfor altitude fighters like Mustangs, the main issue with them at the moment isthat they barely have any targets at their altitude. Appearance of bombers thatwill be freely available for research will remedy this situation.
                            Q:你们会研究一下平衡问题吗?有些飞机比其他飞机强了(当然,我说的就是Spitfire(喷火)这条线,还有Mustang(野马)这条那么弱的线)
                            A:我们在明年1-2月会仔细研究平衡问题。我们会研究所有飞机的数据,找出有问题的并进行平衡。我们也准备提升和平衡一些金币飞机。这个很快就会发生。
                            至于Mustang这样的高空战斗机,现在主要的问题是它们的高度上没有什么目标。银币轰炸机的出现会让这个问题变得好一点。


                            IP属地:江苏15楼2017-12-08 19:00
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                              Q:Will Multirole fighters and other planes carrying bomb loads ever get theirbomb sights back? (Left Shift until 1.9)
                              A:Generallythe more keys you need to play, the more confusing the game gets, especiallyfor new players. Our goal is to avoid adding special features (and keys) thathave no significant effect on gameplay. At the moment we prefer to make bombingand strafing more comfortable for these classes with the default camera mode.
                              Q:带了炸弹的多用途战斗机和其他飞机会不会得到1.9那样的Lshift投弹视角
                              A:总体来说需要的键位越多,游戏就变得越复杂,特别是对新玩家来说。我们的目标是加入那种不会影响游戏体验的键位。现在我们更希望让那些已经有默认投弹或瞄准视角的飞机的扔炸弹和轰炸扫射更加舒服


                              IP属地:江苏17楼2017-12-08 19:00
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